react-three-fiber VS use-cannon

Compare react-three-fiber vs use-cannon and see what are their differences.

use-cannon

πŸ‘‹πŸ’£ physics based hooks for @react-three/fiber (by pmndrs)
Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
react-three-fiber use-cannon
113 10
25,986 2,685
2.6% 1.2%
9.0 5.6
3 days ago 2 months ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

react-three-fiber

Posts with mentions or reviews of react-three-fiber. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • 3JS Job Market
    1 project | /r/threejs | 5 Jun 2023
    this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
  • Next topics for mastering frontend
    1 project | /r/Frontend | 28 May 2023
    there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
  • Was anyone able to make a 3D CAD tool in React?
    1 project | /r/reactjs | 25 May 2023
    Have you looked at this: https://github.com/pmndrs/react-three-fiber
  • CLI vs Expo
    1 project | /r/reactnative | 8 May 2023
    Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
  • Getting started with 3D web development
    1 project | /r/threejs | 4 May 2023
    this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
  • Suggestions needed
    3 projects | /r/threejs | 3 Apr 2023
    there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
  • Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
    3 projects | /r/webdev | 4 Mar 2023
    I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
  • My own collection so far :)
    2 projects | /r/virtualreality | 1 Mar 2023
    I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
  • Why react?
    5 projects | /r/reactjs | 1 Mar 2023
    On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
  • 3D Product Card With ReactJS
    4 projects | dev.to | 16 Feb 2023
    Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.

use-cannon

Posts with mentions or reviews of use-cannon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Why react-three-rapier does not use worker like use-cannon
    5 projects | /r/threejs | 10 May 2023
    I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
  • Create a First Person Movement in React Three Fiber - Part 2
    4 projects | dev.to | 25 Sep 2022
    For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
  • 3D web - Cannon physics - web3 serie
    1 project | dev.to | 19 Aug 2022
    "Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
  • About gamedev in JS / ThreeJS
    2 projects | /r/threejs | 1 Oct 2021
  • How to prevent camera from entering cubes
    1 project | /r/threejs | 12 Aug 2021
    I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
  • Noob Here! I need help to figure out how use physics with three and react fiber
    1 project | /r/threejs | 23 Jul 2021
    you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
  • Challenges of a web VR throwing game
    10 projects | dev.to | 11 Jul 2021
    Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
  • [AskJS] Why don't they make JavaScript multi-threaded?
    1 project | /r/javascript | 2 Jul 2021
    I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
  • Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
    1 project | /r/webdev | 26 Jun 2021
    There’s https://github.com/pmndrs/use-cannon for R3F physics too.
  • I'm a bit stuck.
    1 project | /r/threejs | 13 Mar 2021
    physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7

What are some alternatives?

When comparing react-three-fiber and use-cannon you can also consider the following projects:

drei - πŸ₯‰ useful helpers for react-three-fiber

ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

cannon-es - πŸ’£ A lightweight 3D physics engine written in JavaScript.

THREE.MeshLine - Mesh replacement for THREE.Line

react-xr - 🀳 VR/AR with react-three-fiber

Next.js - The React Framework

react-three-rapier - 🀺 Rapier physics in React

framer/motion - Open source, production-ready animation and gesture library for React

WebXR-emulator-extension - WebXR emulator extension

wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript

three.js - JavaScript 3D Library.