react-pixi-fiber
PixiJS
react-pixi-fiber | PixiJS | |
---|---|---|
4 | 116 | |
853 | 42,610 | |
- | 1.0% | |
5.6 | 9.9 | |
9 days ago | 6 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-pixi-fiber
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Side (online) project I started some days ago!
I am doing it on React + Typescript + react-pixi-fiber on the frontend and Typescript on the backend. Not a very good backend language for realtime games but I want to learn more about networking before going to a harder language like Rust. Also, this way I can reuse the types. PNPM handles the monorepo.
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Making adaptive UI layout in Pixi.JS easy with DOM
First, take your class-based Pixi.JS code and throw it away, because if you wanna be mature HTML5 game developer you have to grow some balls and learn React. Libraries like react-pixi-fiber and react-pixi will help you with that.
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how to go about creating a map editor?
pixi.js is pretty good. It's not specifically tile based, I think it can be used for that too. There is also a library that lets you use react JSX with it, although I'm not sure how good it is.
- What is the purpose of a custom React renderers within a DOM host?
PixiJS
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Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
pixi-react - Write PIXI apps using React declarative style
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
react-blessed - A react renderer for blessed.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
react-pdf - ๐ Create PDF files using React
react-canvas - High performance <canvas> rendering for React components
react-three-fiber - ๐จ๐ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
A-Frame - :a: Web framework for building virtual reality experiences.
d-zone - An ambient life simulation driven by user activity within a Discord server
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.