raudio
OpenTK
raudio | OpenTK | |
---|---|---|
3 | 20 | |
151 | 3,095 | |
- | 0.9% | |
6.3 | 8.4 | |
3 months ago | 21 days ago | |
C | C# | |
zlib License | GNU General Public License v3.0 or later |
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raudio
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
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Games from scratch
Raylib is a great library for graphics. You can also use extra libraries such as Raymath and Raudio to fit the needs of your game.
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
OpenTK
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Unhandled SEHException when running OpenTK project - What am I doing wrong?
Open a new issue on Github. Include all of this, and provide info on your OS and GPU.
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Drew a shape in C#
For anyone interested in getting into this: https://opentk.net/
- How do game engines calculate frame-to-frame?
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HELP! OpenGL for C#
OpenTK is probably the most known library for that.
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A friend sent this to me, before passing away.
I used OpenTK, an OpenGL framework for C# and hacked together a small app that renders a fullscreen textured quad (in this case OP's image) with a shader I found in this article.
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Games from scratch
i'd go for OpenTK so you don't have to learn c++ in addition. also one of the most important things is understanding how to communicate with the GPU and for that https://learnopengl.com/ is a great resource. (also creating a 3d engine is not really that much harder than a 2d engine in my opinion)
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://opentk.net/ for OpenGL
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Is it possible to make the keyboard a separate device (like controllers) for local multiplayer?
But OpenTK can, and you can use it within godot if you add it as a C# library with godot C# https://opentk.net/
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Software for simple 2D animation user interface
https://opentk.net/ or https://www.libsdl.org/ might be for you
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My first attempt to create an octree based LOD system for a blocky planet, still fighting with seams
Thanks! I'm creating an engine (far from being ready for public use) while developing the game based on OpenTK which is pretty much like GLFW for C# (it is a bit more advanced than that though), so yeah pretty much from scratch.
What are some alternatives?
examples-c - Extra examples for raylib in C
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rmem - raylib memory pool and objects pool
Veldrid - A low-level, portable graphics library for .NET.
Physac - 2D physics header-only library for videogames developed in C using raylib library.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
Ariel_X - A game engine written in C with glfw.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
physac - 2D physics header-only library for videogames developed in C using raylib library.
Oxyplot - A cross-platform plotting library for .NET
love - LÖVE is an awesome 2D game framework for Lua.
AssimpNet