raylib-game-template
A small template to start your raylib game (by raysan5)
raygui
A simple and easy-to-use immediate-mode gui library (by raysan5)
raylib-game-template | raygui | |
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8 | 30 | |
285 | 2,982 | |
- | - | |
6.1 | 8.9 | |
4 months ago | 15 days ago | |
C | C | |
zlib License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib-game-template
Posts with mentions or reviews of raylib-game-template.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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Any guides on structuring games and programs?
In C you don't have OOP but you have "modules" that are C files, somewhat equivalent to classes, here it is an example of a structure for a small videogame: https://github.com/raysan5/raylib-game-template
- Are there any resources on how to build projects using raylib?
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how do i make .exe file for my game?
The raylib-game-template project is very useful to quickly set something up that you can use to compile to a statically linked EXE. You want it to be statically linked, otherwise they need to also have raylib. But since for most games you are probably going to distribute a ZIP containing both the game EXE and a bunch of resources (image files etc) if the raylib dynamic library is included or not is probably not that big deal.
- Has anyone ever compiled this crap?
- How to setup raylib projects for GitHub?
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help a newbie with this webasm thing
So on a Mac I did a brew install raylib, cloned raylib-game-template, went to the src/ dir and make produced an executable that worked. So far, so good.
- Fastest way to setup a raylib project
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raylib 4.0 released!
Those are some of the key features for this new release but actually there is way more! Support for VOX (MagikaVoxel) 3d model format has been added, new raylib_game_template repo shared, new EncodeDataBase64() and DecodeDataBase64() functions added, improved HiDPI support, new DrawTextPro() with support for text rotations, completely reviewed glTF models loading, added SeekMusicStream() for music seeking, many new examples and +20 examples reviewed... hundreds of improvements and bug fixes! Make sure to check CHANGELOG for a detailed list of changes!
raygui
Posts with mentions or reviews of raygui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
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Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
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Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
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Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
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Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
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A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
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I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
What are some alternatives?
When comparing raylib-game-template and raygui you can also consider the following projects:
raylib - A simple and easy-to-use library to enjoy videogames programming
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Odin - Odin Programming Language
raylib-cpp - C++ Object Oriented Wrapper for raylib
CppTemplate - Basic Template for Cpp and CMake projects.
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
nappgui - Cross-Platform C SDK (precompiled)
SDL - Simple Directmedia Layer
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
libui-ng - libui-ng: a portable GUI library for C. "libui for the next generation"