raygui
libui-ng
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raygui
-
Trying raylib, first time user, what should I know?
About the UI interface, I created raygui a simple immediate-mode UI library, you can also take a look: https://github.com/raysan5/raygui
-
Building and Linking Google's ANGLE with Raylib on MacOS
git submodule add https://github.com/raysan5/raygui.git vendor/raygui
-
Ported some of raylib examples to Zig
Added splicit type casting in commit: https://github.com/raysan5/raygui/commit/78ad65365ebae6433f60cf03a09e76b43c46cfa2
-
Is it be possible to use raygui with GLFW & GLEW?
Yes you can use raygui as a standalone library without raylib. Read for more info: https://github.com/raysan5/raygui/blob/master/src/raygui.h.
-
Graphic Library for C
Possibly with https://github.com/raysan5/raygui.
-
A question about how GUI libraries are written.
For your example of raygui, you can just look. It's a single header file (but does require raylib) to work.
-
Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
-
raylib 4.2 released!
raylib extra libraries cleanup: raylib has been on diet and all the extra libraries included on previous releases have been removed from raylib. Now raylib only includes the original 7 raylib modules: rcore, rlgl, rshapes, rtextures, rtext, rmodels and raudio. But no worries, extra libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: raygui, physac, rmem, reasings and raudio (standalone mode). On that same line, a new amazing GitHub group: raylib-extras has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like custom first-person and third person camera systems, Dear ImGui raylib integration, multiple specific examples and even a complete RPG Game Example! Great work Jeff! :D
- Raygui - A simple and easy-to-use immediate-mode gui library
-
I made a shortlist of good libraries for my GUI C project and I want your thoughts and comments.
You might also want to take a look at raygui
libui-ng
-
Writing Gnome Apps with Swift
I remember a few years ago, a few really cool cross-platform UI libraries were starting to emerge such as libui [0] that got me excited. I've kind of lost track of them since then (libui itself went dormant for a while before this fork) so I am not sure how mature/useful they are now, but the potential for writing native desktop UIs in basically any language seemed like an absolute dream. Perhaps it's feasible for very basic things?
[0] https://github.com/libui-ng/libui-ng
-
Ask HN: Fastest cross-platform GUI stack/strategy
Linux/Windows/MacOS: https://github.com/libui-ng/libui-ng
- libui-ng – a portable GUI library for C
-
Zig instead of Rust.. and can it do these things?
There are a few libraries for GUI (for example, capy), and you can easily use any C libraries out there with @cImport (like libui), but it is still a work in progress.
- Libui-ng: a portable GUI library for C (fork of libui)
-
Is it possible to build a gui which is both cross compatible and native?
It exists, at least for simple use cases. You are looking for libui-ng. wxWidgets of course also exists, but it is less a basic native wrapper than it is a complete toolkit emulating what doesn't exist where as libui seems to be more lowest common denominator (not sure but I think there might be a small amount of emulation, but not like wx I don't think).
-
A lightweight, simple, fast, feature-filled, text editor written in C, and Lua
There's now libui-ng [1] which seems to be active and already has many wrappers
[1] https://libui-ng.github.io/libui-ng/
- Java 20 - Sneak Peek on the Foreign Function & Memory API (2nd preview)
- _why's Estate
- Libui-ng: Active fork of libui, a native cross-platfrom GUI SDK (+documentation)
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nappgui - Cross-Platform C SDK (precompiled)
raylib-cpp - C++ Object Oriented Wrapper for raylib
Gtk4-tutorial - GTK 4 tutorial for beginners
raylib - A simple and easy-to-use library to enjoy videogames programming
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
imgui-cmake - Simple project with cmake files to build imgui's example_sdl_opengl3 on multiple platforms.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
panama-foreign - https://openjdk.org/projects/panama
med - Micro Emacs in D