raylib-cmake-starter
A Raylib Starter Project for C/C++ and CMake (by grplyler)
raylibstarter
A simple raylib project template for CMake and C++ (by chfhhd)
raylib-cmake-starter | raylibstarter | |
---|---|---|
1 | 1 | |
3 | 1 | |
- | - | |
3.4 | 2.0 | |
11 months ago | about 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib-cmake-starter
Posts with mentions or reviews of raylib-cmake-starter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-03.
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Building and Linking Google's ANGLE with Raylib on MacOS
If you'd like the starter pack code we setup today, you can find that at https://github.com/grplyler/raylib-cmake-starter
raylibstarter
Posts with mentions or reviews of raylibstarter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-08.
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Raylib examples don't work?
I like to use cmake to manage deps and config, because it can get annoying and complicated in C, especially if you have other deps, it puts a lot of your users to get it working. It's a nice cross-platform way to keep track of it all. Here is a nice starter-project for that. It depends on how you want to set things up, but you can have cmake download raylib and build it for you, as well as build your own project, and cache the parts that don't change, if you want.
What are some alternatives?
When comparing raylib-cmake-starter and raylibstarter you can also consider the following projects:
raygui - A simple and easy-to-use immediate-mode gui library
Looper - 2D game engine and editor written in modern C++ and Vulkan
Skogsnet - Arduino -> Serial bus -> Unix -> (main) Measuements read from the Serial bus and displayed real time. With Raylib as Visualization for the data.
raylib - A simple and easy-to-use library to enjoy videogames programming
surge - A lightweight, cross-platform C++ creative-coding framework
urho3d - Game engine
Refureku - Cross-platform C++17 Runtime Reflection Library
TML - 🎮 Simple 2D graphics library for C++
fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.
RaZ - Modern & multiplatform 3D game engine in C++17