raui
backroll-rs
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raui | backroll-rs | |
---|---|---|
10 | 3 | |
392 | 345 | |
0.0% | 0.3% | |
8.6 | 0.0 | |
3 months ago | about 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | ISC License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raui
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Bevy 0.6
I've seen PsichiX experimenting with this in RAUI! I'd start there :)
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Written in Rust wishlist?
I've been wanting to try RAUI for replacing imgui as my UI system, but it has no renderer for wgpu.
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What's the state of UI as far as game development is concerned?
Check out RAUI (Renderer Agnostic User Interface), it's a UI framework that doesn't care about what renderer you use, meaning that you can provide any renderer you want
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https://np.reddit.com/r/rust/comments/n459cg/raui_nothing_happened_here_please_scroll_down/gwtk9xa/
demo: https://github.com/PsichiX/raui/tree/master/demos/todo-app
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RAUI - Nothing happened here, please scroll down
repository: https://github.com/PsichiX/raui
- Oxygengine + RAUI integration
- Is it a bird or a plane? Nah, it's just in-game RAUI test
- Working on themed Material Library components for RAUI
backroll-rs
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Choosing a networking library for my game
I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
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Bevy 0.6
I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
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Help wanted with Backroll-rs (new networking library)
Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
ggpo - Good Game, Peace Out Rollback Network SDK
Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library
rapier - 2D and 3D physics engines focused on performance.
winit - Window handling library in pure Rust
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
Backroll-rs-test - A macroquad sample project that has rollback
bevy-website - The source files for the official Bevy website
rfcs - Suggest changes to Bevy and view accepted designs
Oxygengine - Rust implementation of Oxygen Core HTML5 game engine
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/