raui VS winit

Compare raui vs winit and see what are their differences.

raui

Rust implementation of Renderer Agnostic User Interface (by PsichiX)
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raui winit
10 48
392 4,390
0.0% 6.7%
8.6 9.7
3 months ago 4 days ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raui

Posts with mentions or reviews of raui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-08.

winit

Posts with mentions or reviews of winit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-22.
  • Linux version of Warp terminal is here
    4 projects | news.ycombinator.com | 22 Feb 2024
    Hi! I’m Aloke, an engineer at Warp.

    I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/

    Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).

    Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.

    [1] https://github.com/rust-windowing/winit

  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
  • Can't get winit sample to compile
    1 project | /r/learnrust | 18 Oct 2023
    This link: https://github.com/rust-windowing/winit has this code:
  • Hey Rustaceans! Got a question? Ask here (28/2023)!
    2 projects | /r/rust | 12 Jul 2023
    Have you seen the official example?
  • Hey Rustaceans! Got a question? Ask here (20/2023)!
    4 projects | /r/rust | 15 May 2023
    That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
  • File dialog with ImGui?
    1 project | /r/rust | 23 Apr 2023
    I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
  • Announcing async-winit, a new way to use winit as an async runtime
    1 project | /r/rust | 17 Apr 2023
    In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
    10 projects | /r/rust | 10 Mar 2023
    Name: Francesca! Location: Portland, OR (UTC-7) Looking for: Remote only, full-time or contract. Contact: [email protected] LinkedIn: https://www.linkedin.com/in/francesca-lovebloom/ GitHub: https://github.com/francesca64 Experience: 4+ years of professional Rust experience; former lead maintainer of winit and creator of cargo-mobile.
  • Ubuntu alternatives?
    4 projects | /r/linuxquestions | 17 Feb 2023
    Window manager: https://github.com/rust-windowing/winit

What are some alternatives?

When comparing raui and winit you can also consider the following projects:

iced - A cross-platform GUI library for Rust, inspired by Elm

rust-sdl2 - SDL2 bindings for Rust

Symphonia - Pure Rust multimedia format demuxing, tag reading, and audio decoding library

wgpu - Cross-platform, safe, pure-rust graphics api.

not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.

learn-wgpu - Guide for using gfx-rs's wgpu library.

bevy-website - The source files for the official Bevy website

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

Oxygengine - Rust implementation of Oxygen Core HTML5 game engine

raw-window-handle - A common windowing interoperability library for Rust

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in