|about 2 months ago||almost 7 years ago|
|MIT License||BSD 3-clause "New" or "Revised" License|
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Help with Custom Decals in replays
3 projects | reddit.com/r/RocketLeague | 3 Feb 2022
This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
how did i miss it in the replay?
1 project | reddit.com/r/RocketLeague | 20 Feb 2021
Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
Change names in rocket league replay
1 project | reddit.com/r/RocketLeague | 21 Dec 2020
But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap
We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
MazesOfMonad - simple game
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
werewolf-slack - A chat interface for playing werewolf in Slack
tateti-tateti - Meta tic-tac-toe ncurses game.
HGE2D - 2D game engine written in Haskell
aeson-tiled - Aeson instances for Tiled map editor types
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell