ranviermud VS OpenDiablo2

Compare ranviermud vs OpenDiablo2 and see what are their differences.

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ranviermud OpenDiablo2
14 15
783 10,063
0.1% -
0.0 8.3
10 months ago over 2 years ago
JavaScript Go
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ranviermud

Posts with mentions or reviews of ranviermud. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing ranviermud and OpenDiablo2 you can also consider the following projects:

evennia - Python MUD/MUX/MUSH/MU* development system

devilutionX - Diablo build for modern operating systems

RockMUD - Node Websocket MUD Server. Demo: https://rockmud.herokuapp.com/

OpenD2 - A project to open source Diablo 2.

RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript

riiablo - Diablo II remade using Java and LibGDX

Flask-roguelike - Learning project to figure out how JS and Python communicate. End result, likely the same engine as usual

Diablerie - Diablo 2 reimplementation on unity

game - ⚔️ An online JavaScript 2D Medieval RPG.

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

dead-souls - dead-souls 3.8.6 with fluffos 2019

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.