rakurri-brush-set-for-krita
qodot-plugin
rakurri-brush-set-for-krita | qodot-plugin | |
---|---|---|
2 | 21 | |
140 | 942 | |
- | 0.0% | |
2.1 | 1.3 | |
about 1 year ago | about 1 year ago | |
Shell | GDScript | |
- | MIT License |
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rakurri-brush-set-for-krita
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i need help
Here's a pixel art how-to-setup video. Krita does pretty well with pixel art. You can also find some brushes here that are nice for pushing pixels around.
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Sapphire
Thank you very much! 😁 I use my own blenders, they are free here: https://github.com/Rakurri/rakurri-brush-set-for-krita
qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
What are some alternatives?
mypaint - MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
quarchitect - Engine-agnostic map parsing and building library for Rust.
Qodot - Quake .map support for Godot. [Moved to: https://github.com/Shfty/qodot-plugin]
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Pigment.O - Krita - Plugin - Color Picker and Mixer
godot-proposals - Godot Improvement Proposals (GIPs)
krita-label-box - Krita plugin to add a box to choose color labels in the layer dockers.
godot-ply - Godot plugin for in-editor box modeling
krita-preset-renamer - A set of scripts to rename krita presets.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
netradiant-custom - The open-source, cross-platform level editor for id Tech based games.
godex - Godex is a Godot Engine ECS library.