radegast
Lightweight client for connecting to Second Life and OpenSim based virtual worlds (by cinderblocks)
unity-webxr-export
Develop and export WebXR experiences using Unity WebGL (by De-Panther)
radegast | unity-webxr-export | |
---|---|---|
7 | 7 | |
60 | 965 | |
- | - | |
3.5 | 9.2 | |
3 months ago | 18 days ago | |
C# | JavaScript | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
radegast
Posts with mentions or reviews of radegast.
We have used some of these posts to build our list of alternatives
and similar projects.
- Question is there a way to keep my avatar online while I log off?
-
Is it possible to make a dance troupe with my main and my alt accounts?
With the free radegast text-based viewer you can log in many avatars on a single machine without hogging up graphical resources. You can even set them to auto-sit on your dance device when they log in. With some batch file editing you can log on several at a single click.
-
Any way to get radegast to work correctly with Wine on linux?
Download the tbz from https://github.com/cinderblocks/radegast/releases
- Official Home of Radegast Life Viewer!
- Accessibility for vision impaired?
-
SL Text Viewer?
All of the download links from their site, link to files hosted on github, which you can find here: https://github.com/cinderblocks/radegast/releases/
- GitHub - cinderblocks/radegast: Lightweight client for connecting to Second Life and OpenSim based virtual worlds
unity-webxr-export
Posts with mentions or reviews of unity-webxr-export.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-12.
-
What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
-
WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
-
Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
-
Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
-
I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.