r-RoguelikeDev-Tutorial-2022
js-rogue-tutorial
r-RoguelikeDev-Tutorial-2022 | js-rogue-tutorial | |
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5 | 8 | |
2 | 8 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | TypeScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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r-RoguelikeDev-Tutorial-2022
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
I saved a gif from each week of the tutorial in the readme file on GitHub, so check it out if you want to see how the project changed overtime.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Hex Caverns | C# + Unity | GitHub | Playable
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
C# implementation GitHub - Field Of View Gif
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
GitHub & Generation GIF
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
So far, I've implemented the @ symbol movement on the hex grid. The project is on Github.
js-rogue-tutorial
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo - all chapters are tagged
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Anyway the tutorial is here and the code is on my github here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Have part 4 of my typescript adaptation and tutorial done. Code is here and the tutorial post is here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
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