quilkin
veloren
Our great sponsors
quilkin | veloren | |
---|---|---|
7 | 33 | |
1,218 | 5,357 | |
3.0% | 3.7% | |
8.9 | 9.9 | |
3 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quilkin
- Release: Quilkin v0.7.0 — a UDP proxy specifically designed for large scale gameservers
- Announcing Quilkin 0.6: A UDP Proxy designed for gameservers
-
How can I get a reverse proxy to work for my Space Engineers game server?
Quilkin should work for this. Set up one client on your VPS, then set up a second client on a host somewhere inside your network. Connect both instances together and have the host on your network forward traffic to the 27016 endpoint
- Announcing Quilkin 0.4.0: Now with Improved CLI, builtin xDS, and GeoIP support
- Show HN: Hathora – Multiplayer Game Development Made Easy
-
DoS Attacks against my Online Game
The firewall would need to be able to handle all the DDoS traffic as well, since your current idea would still pass the game server's IP back to a client. This is doable if you're hosting on a cloud provider and let their firewalls filter the traffic before hitting the game server.
Embark Studios recently open sourced (in alpha) a UDP proxy[1] designed for games that lets you implement a load balancing layer. This allows you to remove servers in the load balancing layer in the event that it comes under attack, allowing the game server to stay up and only having to disconnect a portion of players connected to the attacked loadbalancer. Having a proxy layer is also how Steam protects game servers using the Steam Datagram Relay[2].
[1]: https://github.com/googleforgames/quilkin
- Quilkin: A non-transparent UDP proxy written in Rust
veloren
-
MagicaVoxel – A free voxel art editor and interactive path tracing renderer
I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
- Multiplayer in Rust
- Hey! does anyone has any means to create the cute Duck in the game?
-
how to install and run veloren (game) on nixos?
There are instructions here
-
Have you ever sat down to make a game engine only to realize this?
Someone from my uni already did it. Here it is
-
Hacker News top posts: Mar 14, 2022
Veloren is a multiplayer voxel RPG written in Rust\ (132 comments)
- Veloren is a multiplayer voxel RPG written in Rust
- Veloren是一个用Rust编写的多人体素RPG游戏。 (Veloren is a multiplayer voxel RPG written in Rust)
What are some alternatives?
sozu - Sōzu HTTP reverse proxy, configurable at runtime, fast and safe, built in Rust. It is awesome!
bevy - A refreshingly simple data-driven game engine built in Rust
workers-chat-demo
gdnative - Rust bindings for Godot 3
gridia
Hero-Mode - Welcome to the B-Side!
geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
rathole - A lightweight and high-performance reverse proxy for NAT traversal, written in Rust. An alternative to frp and ngrok.
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
building-blocks - A voxel library for real-time applications.