quilkin

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more. (by googleforgames)

Quilkin Alternatives

Similar projects and alternatives to quilkin

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better quilkin alternative or higher similarity.

quilkin reviews and mentions

Posts with mentions or reviews of quilkin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.
  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
  • DoS Attacks against my Online Game
    3 projects | news.ycombinator.com | 27 Sep 2021
    The firewall would need to be able to handle all the DDoS traffic as well, since your current idea would still pass the game server's IP back to a client. This is doable if you're hosting on a cloud provider and let their firewalls filter the traffic before hitting the game server.

    Embark Studios recently open sourced (in alpha) a UDP proxy[1] designed for games that lets you implement a load balancing layer. This allows you to remove servers in the load balancing layer in the event that it comes under attack, allowing the game server to stay up and only having to disconnect a portion of players connected to the attacked loadbalancer. Having a proxy layer is also how Steam protects game servers using the Steam Datagram Relay[2].

    [1]: https://github.com/googleforgames/quilkin

Stats

Basic quilkin repo stats
7
1,200
8.9
6 days ago

googleforgames/quilkin is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of quilkin is Rust.

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