quilkin
rathole
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quilkin | rathole | |
---|---|---|
7 | 56 | |
1,218 | 7,636 | |
3.0% | - | |
8.9 | 6.6 | |
2 days ago | 18 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
quilkin
- Release: Quilkin v0.7.0 — a UDP proxy specifically designed for large scale gameservers
- Announcing Quilkin 0.6: A UDP Proxy designed for gameservers
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How can I get a reverse proxy to work for my Space Engineers game server?
Quilkin should work for this. Set up one client on your VPS, then set up a second client on a host somewhere inside your network. Connect both instances together and have the host on your network forward traffic to the 27016 endpoint
- Announcing Quilkin 0.4.0: Now with Improved CLI, builtin xDS, and GeoIP support
- Show HN: Hathora – Multiplayer Game Development Made Easy
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DoS Attacks against my Online Game
The firewall would need to be able to handle all the DDoS traffic as well, since your current idea would still pass the game server's IP back to a client. This is doable if you're hosting on a cloud provider and let their firewalls filter the traffic before hitting the game server.
Embark Studios recently open sourced (in alpha) a UDP proxy[1] designed for games that lets you implement a load balancing layer. This allows you to remove servers in the load balancing layer in the event that it comes under attack, allowing the game server to stay up and only having to disconnect a portion of players connected to the attacked loadbalancer. Having a proxy layer is also how Steam protects game servers using the Steam Datagram Relay[2].
[1]: https://github.com/googleforgames/quilkin
- Quilkin: A non-transparent UDP proxy written in Rust
rathole
- Rathole – A lightweight reverse proxy in Rust like frp and ngrok
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Any Alternatives To Zrok?
rathole?
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CG NAT Pains
There is also this: https://github.com/rapiz1/rathole
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Link 2 servers together
I always struggle with the iptables rules that are needed for that. I recently stumbled on Rathole, which seems to take care of that for this specific usecase, but haven't tried yet. https://github.com/rapiz1/rathole
- Expose bare metal MetalLB external ip over internet
- Internet 10 Gbps de la Digi
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Free VPS as SMTP Proxy
Rathole is also a simple lightweight solution if you're open to alternatives to haproxy.
- Cloudflare tunnel alternative?
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What is currently the bee's knees method for accessing your home stuff from outside?
Very minimalist, but rathole would work if you have a public facing VPS as well => https://github.com/rapiz1/rathole
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Connecting to home network via VPS
If you want to expose a local port on the vps you can use rathole.
What are some alternatives?
sozu - Sōzu HTTP reverse proxy, configurable at runtime, fast and safe, built in Rust. It is awesome!
searxng - SearXNG is a free internet metasearch engine which aggregates results from various search services and databases. Users are neither tracked nor profiled.
workers-chat-demo
frp-flyapp - Fast reverse proxy on fly.io
gridia
noVNC - VNC client web application
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
ngrok-c - ngrok client for c language,Due to the use of GO ngrok language development, porting to embedded devices some inconvenience, such as openwrt, so use C language rewrite a client. Very mini, the need to support polarssl library.
geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
sish - HTTP(S)/WS(S)/TCP Tunnels to localhost using only SSH.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
netbird - Connect your devices into a single secure private WireGuard®-based mesh network with SSO/MFA and simple access controls.