Qt
BoilR
Qt | BoilR | |
---|---|---|
26 | 149 | |
2,285 | 1,317 | |
1.7% | - | |
10.0 | 5.9 | |
2 days ago | 16 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Qt
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Current Issues With The Qt Project - From The Outside Looking In
Qt mono repo : .. you could check out all submodules and simply use CMake to exactly achieve this. A mono repo also means that if I only use qtbase and declarative, I would need to have all submodules in there? - No
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Why is building a UI in Rust so hard?
For e.g. if you’re writing a framework, you need to interface with Cocoa on MacOS to draw windows, which only provides an Objective C or Swift interface. You can look at the Qt source code and see how they do it: https://github.com/qt/qtbase/tree/067b53864112c084587fa9a507eb4bde3d50a6e1/src/plugins/platforms/cocoa
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Fish (shell) porting to Rust from C++
That's because Qt 6 wholeheartedly converted to CMake for you. (At least it is better than qmake.) In order to support this Qt has this large battery of CMake files [1]. Qt is of course a clear outlier, but you can't expect the same level of support from every other library you want. My points about "anything exotic" still stand.
[1] https://github.com/qt/qtbase/tree/dev/cmake
- A question about how GUI libraries are written.
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A GTK4 Firefox with Libwaita is the next step into the right direction (Please click on the link and upvote my proposal).
What are you talking about? Qt has GTK theme support built-in: https://github.com/qt/qtbase/tree/dev/src/plugins/platformthemes/gtk3
- Ask HN: Why is there no performant remote desktop for Mac/Linux?
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What is this "Portal" which keeps sending notifications when opening the Choose a diskfile window? Is it safe to disable the notifications of it, or will I miss important notifications?
This looks like the Qt bug solved by this commit: https://github.com/qt/qtbase/commit/acaabc9108dfe75530960cf8e3ec4f3602cd82e0
- Where online can I find the Qt6 header files?
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member function definitions should have been like this
Yeah, I'm sure it's completely unheard of. Oh except that it took me all of a couple minutes to find an example of that exact thing in one of the largest, most commonly used C++ frameworks out there.
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I don't see any connect in https://github.com/qt/qtbase/blob/dev/src/corelib/tools/qsharedpointer_impl.h, and QPointer isn't a QObject (though I don't know if the latter is actually necessary for signal-slots). One (unreliable) way to test is to see if a QPointer fails to be nulled out when the QObject is blocked by a QSignalBlocker. Alternatively I'd set a data breakpoint on a QPointer and try it out. But I don't have the time right now.
BoilR
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steam input in lutris games?
The easiest way to do this is to use Boilr. It supports Lutris and will add your Lutris games to Steam as shortcut automatically (and also download game art from SteamGridDB if you give it an API number). Boilr is also on Flathub so installing it and using it is super super easy.
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Using Steam Rom Manager to add non steam games
And the fantastic Boilr
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Proper Way to Add Alan Wake 2 as Steam Shortcut?
Hi, there's this old thread, and here the link to the tool itself. Hope it works.
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The worst part of the Steam Deck? Launchers.
For most of them, use Boilr. Sometimes it doesn’t work, or the launcher isn’t supported, then you gotta look up “How to add X launcher games to steam”.
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Last night I finally worked up the courage to do the shell swap!
Or Boilr, to automate it.
- Adding epic games 'games' to steamOS
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Adding Custom Art to Non Steam Games
Can try this https://github.com/boppreh/steamgrid or this one https://github.com/PhilipK/BoilR for art on non steam game needs ur steamgriddb id
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Best way for non-Steam Games/Launchers
You can use BoilR (https://github.com/PhilipK/BoilR) for that, it will scan all of the usual install locations for your games and let you add them to Steam as individual entries.
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Linux Tech Tips EP#17: Install Game Launchers on Steam, the easy way!
Update: You can use BoilR (https://github.com/PhilipK/BoilR) to scan for the games installed and add them as individual entries to Steam, thanks to u/RightSaidJames for the tip!
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Yet another Steam Deck settings guide (30fps)
I unfortunately haven't used steam rom manager before. I'll take a look into it if I get some spare time today and update this comment with how to do it. I use an app called BoilR to add my non-steam games and download artwork for them. You can read about it on it's GitHub page. It may be a bit more technical but I like it better since it adds the emulators rather than the games. This so I don't have my steam library filled with duplicates of my games between yuzu stable and yuzu-ea, if that makes sense.
What are some alternatives?
Boost - Super-project for modularized Boost
steamgrid - Downloads images to fill your Steam grid view
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
EmuDeck - Emulator configurator for Steam Deck
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
steam-rom-manager - An app for managing ROMs in Steam
Folly - An open-source C++ library developed and used at Facebook.
SGDBoop - A program used for applying custom artwork to Steam, using SteamGridDB. Supports both Windows and Linux, written completely in C.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
NonSteamLaunchers-On-Steam-Deck - Installs the latest GE-Proton and Installs Non Steam Launchers under 1 Proton prefix folder and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, EA App, Amazon Games, itch.io , Legacy Games, The Humble Games Collection, IndieGala, Rockstar Games Launcher, Glyph, Minecraft & VK Play. SD Card Support and Games.