Qt
Cinder
Our great sponsors
Qt | Cinder | |
---|---|---|
26 | 26 | |
2,246 | 5,230 | |
2.5% | - | |
10.0 | 5.9 | |
about 8 hours ago | 9 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Qt
-
Current Issues With The Qt Project - From The Outside Looking In
Qt mono repo : .. you could check out all submodules and simply use CMake to exactly achieve this. A mono repo also means that if I only use qtbase and declarative, I would need to have all submodules in there? - No
-
Why is building a UI in Rust so hard?
For e.g. if you’re writing a framework, you need to interface with Cocoa on MacOS to draw windows, which only provides an Objective C or Swift interface. You can look at the Qt source code and see how they do it: https://github.com/qt/qtbase/tree/067b53864112c084587fa9a507eb4bde3d50a6e1/src/plugins/platforms/cocoa
-
Fish (shell) porting to Rust from C++
That's because Qt 6 wholeheartedly converted to CMake for you. (At least it is better than qmake.) In order to support this Qt has this large battery of CMake files [1]. Qt is of course a clear outlier, but you can't expect the same level of support from every other library you want. My points about "anything exotic" still stand.
- A question about how GUI libraries are written.
- Ask HN: Why is there no performant remote desktop for Mac/Linux?
-
Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I don't see any connect in https://github.com/qt/qtbase/blob/dev/src/corelib/tools/qsharedpointer_impl.h, and QPointer isn't a QObject (though I don't know if the latter is actually necessary for signal-slots). One (unreliable) way to test is to see if a QPointer fails to be nulled out when the QObject is blocked by a QSignalBlocker. Alternatively I'd set a data breakpoint on a QPointer and try it out. But I don't have the time right now.
Interestingly Qt has QPointer which nulls itself out when the target T is deleted. It's convenient when I want weak references to GUI objects (though you have to be careful to check for its presence after every time you call code which could possibly delete it, I usually call it QPointer maybe_foo). However, from my brief look at the source (link), it's implemented in terms of qsharedpointer.h-> qsharedpointer_impl.h and QtSharedPointer (not sure how it works, but there's probably overhead going on). I wonder how it works, and compares to generational indexes or Vale's generational references (link).
-
Why is 5.15.2 the last version in git?
The tag is right there: https://github.com/qt/qtbase/tree/v5.15.4-lts-lgpl
-
[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
Today I'm looking in to how the MSVC Development builds work. Yesterday I downloaded a version labeled 20220527 and from what I can tell, after looking at the source (another 3gb of disk space gone for now) https://github.com/qt/qtbase/commit/5d8f815e101da3ae9cd6a666cc097853f52b21da is the current commit.
Cinder
-
UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
- Learning C++ for Multimedia and Audio programming
-
SDL, SFML, other libraries for game development in C++...?
I only used SFML, currently making a 2D isometric game. I really like it so far overall, easy to use IMO, pretty well documented. Does what I need it to do. Heard good things about SDL2 and also Cinder++ (https://libcinder.org/) also.
-
GUI Tips C++
What kind of game? You might be better off using a game engine unless it's more of a simple starter project. Check out https://libcinder.org/ or see lots of engines here: https://github.com/collections/game-engines
-
Something like p5.js but for C++
Try Cinder (https://libcinder.org/). I have not tried it myself but it seems to have the same goals as P5 and Processing (ie. creative coding).
-
What is the most engaging coding language to start with...
or its C++ cousins openFrameworks and Cinder
-
I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Mid Level [Three.js (WebGL)(https://libcinder.org/) Mesh, Geometry, Material, Lighting] [Graphics Library]
-
Getting started with graphics programming on a mac?
Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc
- If you're having trouble getting OpenGL stuff to compile, while I have not checked on Monterey, things like openFrameworks and Cinder still compile fine on Mac last I looked. Granted you're still limited to certain OpenGL versions but that's at least something to try to get started.
-
Tool for visualizing simulation
I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
What are some alternatives?
Boost - Super-project for modularized Boost
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
Folly - An open-source C++ library developed and used at Facebook.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
abseil-cpp - Abseil Common Libraries (C++)
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
MonoGame - One framework for creating powerful cross-platform games.
Pyston - A faster and highly-compatible implementation of the Python programming language.
Dlib - A toolkit for making real world machine learning and data analysis applications in C++