pyxel
twinejs
pyxel | twinejs | |
---|---|---|
41 | 408 | |
13,175 | 1,794 | |
- | - | |
9.7 | 8.5 | |
about 1 month ago | 15 days ago | |
Rust | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pyxel
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Show HN: Driftmania – an open source PICO-8 racing game
Nice work, gives me very Micro Machines vibes for the NES. The only thing I don't like about PICO-8 is that its completely closed source. An open source alternative that seems very promising is Pyxel. It has similar retro / pixel art limitations, a built-in sprite editor, music tracker, etc.
https://github.com/kitao/pyxel
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Pyxel is a retro game engine for Python
- LÖVE: a framework to make 2D games in Lua
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Learn python for a 13 year old
Just make games with pyxel https://github.com/kitao/pyxel
- Now that Godot is on Epic Store...
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is python good for making games?
There's also game engines which are fun to use in python, like pyxel.
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Web App Generation Feature Added to Pyxel, a Retro Game Engine for Python
A function to automatically generate an application launch URL has been added to Pyxel, a retro game engine for Python (https://github.com/kitao/pyxel please add your star to this repository!).
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Is PyGame worth using?
It's fine. You might also enjoy working with Pyxel, which is a little more pixellated and fun and not exactly "classically production ready" either. (I mean, games like Papers, Please could be programmed in Pygame, but that's about it).
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1 am programming be like
If you like retro games, Pyxel seems nice.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
Arcade - Easy to use Python library for creating 2D arcade games.
RenPy - The Ren'Py Visual Novel Engine
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
ink - inkle's open source scripting language for writing interactive narrative.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
processing - Source code for the Processing Core and Development Environment (PDE)
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
kaboom.js - 💥 JavaScript game library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
CToy - Interactive C live coding environment
gitbook - The open source frontend for GitBook doc sites