pygfx
Vale
pygfx | Vale | |
---|---|---|
3 | 64 | |
357 | 1,677 | |
2.6% | 1.6% | |
8.8 | 6.8 | |
3 days ago | about 2 months ago | |
Python | Scala | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
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pygfx
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Emerging Rust GUI libraries in a WASM world
https://github.com/kushalkolar/fastplotlib
Alternatively, try pygfx for ThreeJS graphics in Python leveraging wgpu. It works great in Notebooks through notebook-rfb. https://github.com/pygfx/pygfx
If you're adventurous, figure out how to make pygfx work with webgpu via wasm
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Chrome Ships WebGPU
FYI you can already use webgpu directly in python, see https://github.com/pygfx/wgpu-py for webgpu wrappers and https://github.com/pygfx/pygfx for a more high level graphics library
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Extending Python with Rust
Rather than using matplotlib, you could try either pygfx (https://github.com/pygfx/pygfx) or fastplotlib (https://github.com/kushalkolar/fastplotlib) to make higher performance graphics using Python.
However, it won't solve your problem of Python not being fast enough doing the calculations.
Vale
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Vala Programming Language
Not to be confused with Vale[0].
[0] https://vale.dev/
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Is Something Bugging You?
The article says they created a deterministic hypervisor that runs all pseudorandom behavior from a starting seed to enable perfect re-playability.
But that's all we know so far. I'm assuming there'll be some sort of fuzz testing, and static analysis or some defining actions that your software can perform.
Honestly it sounds a lot like it has a lot of crossover with what the Vale language is trying to solve: https://vale.dev/, but focused on trying to get existing software to that state instead of creating a new language to make new software already be at that state by default.
- Odin Programming Language
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- The Vale Programming Language
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Flawless – Durable execution engine for Rust
Another relevant language might be Vale (https://vale.dev), which is aiming for "perfect replayability": https://verdagon.dev/blog/perfect-replayability-prototyped
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Two Stories for "What Is CHERI?"
Interesting. Very low level though and C(++) centric. She there any thoughts on combining the hardware and OS features with rust or https://vale.dev ?
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Use a runtime memory management solution that's cheaper than garbage collection (see Vale)
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Vale.sh – A Linter for Prose
This seems like a tool I'll be using, and this is an almost meaningless criticism, but why the name?
There's already the Vale programming language (https://vale.dev/), but moreover, I don't get the meaning of "vale". You could call it something like Englint which actually hints its purpose.
What are some alternatives?
SHA256-WebGPU - Implementation of sha256 in WGSL
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
numexpr - Fast numerical array expression evaluator for Python, NumPy, Pandas, PyTables and more
Odin - Odin Programming Language
graphics_wgpu
Beef - Beef Programming Language
vswhere - Locate Visual Studio 2017 and newer installations
awesome-low-level-programming-languages - A curated list of low level programming languages (i.e. suitable for OS and game programming)
fastplotlib - Next-gen fast plotting library running on WGPU using the pygfx rendering engine
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
three.py - Python 3D library based on three.js and Modern OpenGL
awesome-programming-languages - The list of an awesome programming languages that you might be interested in