Vale
Odin
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Vale | Odin | |
---|---|---|
64 | 84 | |
1,672 | 5,641 | |
2.5% | 5.7% | |
6.8 | 9.9 | |
about 1 month ago | 2 days ago | |
Scala | Odin | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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Vale
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Vala Programming Language
Not to be confused with Vale[0].
[0] https://vale.dev/
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Is Something Bugging You?
The article says they created a deterministic hypervisor that runs all pseudorandom behavior from a starting seed to enable perfect re-playability.
But that's all we know so far. I'm assuming there'll be some sort of fuzz testing, and static analysis or some defining actions that your software can perform.
Honestly it sounds a lot like it has a lot of crossover with what the Vale language is trying to solve: https://vale.dev/, but focused on trying to get existing software to that state instead of creating a new language to make new software already be at that state by default.
- Odin Programming Language
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D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- The Vale Programming Language
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Flawless – Durable execution engine for Rust
Another relevant language might be Vale (https://vale.dev), which is aiming for "perfect replayability": https://verdagon.dev/blog/perfect-replayability-prototyped
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Two Stories for "What Is CHERI?"
Interesting. Very low level though and C(++) centric. She there any thoughts on combining the hardware and OS features with rust or https://vale.dev ?
- Berry is a ultra-lightweight dynamically typed embedded scripting language
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I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Use a runtime memory management solution that's cheaper than garbage collection (see Vale)
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Vale.sh – A Linter for Prose
This seems like a tool I'll be using, and this is an almost meaningless criticism, but why the name?
There's already the Vale programming language (https://vale.dev/), but moreover, I don't get the meaning of "vale". You could call it something like Englint which actually hints its purpose.
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Beef - Beef Programming Language
awesome-low-level-programming-languages - A curated list of low level programming languages (i.e. suitable for OS and game programming)
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
rust - Empowering everyone to build reliable and efficient software.
awesome-programming-languages - The list of an awesome programming languages that you might be interested in