Pygame
mypy
Pygame | mypy | |
---|---|---|
148 | 112 | |
6,966 | 17,569 | |
1.5% | 0.7% | |
9.1 | 9.7 | |
5 days ago | about 15 hours ago | |
C | Python | |
LGPL | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pygame
- Not only Unity...
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I want to make a game but I'm scared...
pygame never used it, but its popular python library, heard good things about it. i suggest if you are not trying to make resource intensive game, and you want to learn python which is a really valuable skill.
- Ask HN: Favorite Game Engine?
- Pygame 2.5.0 ā Delicious but a Weird
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Easy game making and coding for tech learners
Pygame is a framework of python modules and libraries for writing games. It is modular and great for learning the basics of the Python programming language.
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what is the best way to learn pygame from 0?
There two parts to sprite class. One is in cython and the there one in python. Would have to go through code to see which one their still using. Every test I have run. Sprite and Group will handle more images. With out frame rate dropping below 60.
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Java or Python or C? for Coding A Game
To code a game, at first you should be familiar with some basic CS concepts and DSA. All of the languages above have modules and frameworks for games. I would suggest considering to start learning Python with DSA and then pygame (A Python library for creating games).
- Desenvolvimento de Games, por onde comeƧar?
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Need help with pygame's font module
Pygame uses SDL_ttf under the hood to work with fonts. If youāre just wanting to load your own font you can just use pygame.font.Font() and point it to a ttf file. If youāre wanting to mess with the font object or do something else with the raw font data, you might want to check out https://github.com/pygame/pygame/blob/main/src_c/font.c and https://github.com/libsdl-org/SDL_ttf/blob/main/SDL_ttf.c to get an idea of what pygame and SDL are doing under the surface.
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What happened in the pygame github?
What happened here? https://github.com/pygame/pygame/issues/1476
mypy
- The GIL can now be disabled in Python's main branch
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Polars ā A bird's eye view of Polars
It's got type annotations and mypy has a discussion about it here as well: https://github.com/python/mypy/issues/1282
- Static Typing for Python
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Python 3.13 Gets a JIT
There is already an AOT compiler for Python: Nuitka[0]. But I don't think it's much faster.
And then there is mypyc[1] which uses mypy's static type annotations but is only slightly faster.
And various other compilers like Numba and Cython that work with specialized dialects of Python to achieve better results, but then it's not quite Python anymore.
[0] https://nuitka.net/
[1] https://github.com/python/mypy/tree/master/mypyc
- Introducing Flask-Muck: How To Build a Comprehensive Flask REST API in 5 Minutes
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WeveAllBeenThere
In Python there is MyPy that can help with this. https://www.mypy-lang.org/
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It's Time for a Change: Datetime.utcnow() Is Now Deprecated
It's funny you should say this.
Reading this article prompted me to future-proof a program I maintain for fun that deals with time; it had one use of utcnow, which I fixed.
And then I tripped over a runtime type problem in an unrelated area of the code, despite the code being green under "mypy --strict". (and "100% coverage" from tests, except this particular exception only occured in a "# pragma: no-cover" codepath so it wasn't actually covered)
It turns out that because of some core decisions about how datetime objects work, `datetime.date.today() < datetime.datetime.now()` type-checks but gives a TypeError at runtime. Oops. (cause discussed at length in https://github.com/python/mypy/issues/9015 but without action for 3 years)
One solution is apparently to use `datetype` for type annotations (while continuing to use `datetime` objects at runtime): https://github.com/glyph/DateType
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What's New in Python 3.12
PEP 695 is great. I've been using mypy every day at work in last couple years or so with very strict parameters (no any type etc) and I have experience writing real life programs with Rust, Agda, and some Haskell before, so I'm familiar with strict type systems. I'm sure many will disagree with me but these are my very honest opinions as a professional who uses Python types every day:
* Some types are better than no types. I love Python types, and I consider them required. Even if they're not type-checked they're better than no types. If they're type-checked it's even better. If things are typed properly (no any etc) and type-checked that's even better. And so on...
* Having said this, Python's type system as checked by mypy feels like a toy type system. It's very easy to fool it, and you need to be careful so that type-checking actually fails badly formed programs.
* The biggest issue I face are exceptions. Community discussed this many times [1] [2] and the overall consensus is to not check exceptions. I personally disagree as if you have a Python program that's meticulously typed and type-checked exceptions still cause bad states and since Python code uses exceptions liberally, it's pretty easy to accidentally go to a bad state. E.g. in the linked github issue JukkaL (developer) claims checking things like "KeyError" will create too many false positives, I strongly disagree. If a function can realistically raise a "KeyError" the program should be properly written to accept this at some level otherwise something that returns type T but 0.01% of the time raises "KeyError" should actually be typed "Raises[T, KeyError]".
* PEP 695 will help because typing things particularly is very helpful. Often you want to pass bunch of Ts around but since this is impractical some devs resort to passing "dict[str, Any]"s around and thus things type-check but you still get "KeyError" left and right. It's better to have "SomeStructure[T]" types with "T" as your custom data type (whether dataclass, or pydantic, or traditional class) so that type system has more opportunities to reject bad programs.
* Overall, I'm personally very optimistic about the future of types in Python!
[1] https://github.com/python/mypy/issues/1773
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Mypy 1.6 Released
# is fixed: https://github.com/python/mypy/issues/12987.
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Ask HN: Why are all of the best back end web frameworks dynamically typed?
You probably already know but you can add type hints and then check for consistency with https://github.com/python/mypy in python.
Modern Python with things like https://learnpython.com/blog/python-match-case-statement/ + mypy + Ruff for linting https://github.com/astral-sh/ruff can get pretty good results.
I found typed dataclasses (https://docs.python.org/3/library/dataclasses.html) in python using mypy to give me really high confidence when building data representations.
What are some alternatives?
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
pyright - Static Type Checker for Python
PySDL2
ruff - An extremely fast Python linter and code formatter, written in Rust.
Arcade - Easy to use Python library for creating 2D arcade games.
pyre-check - Performant type-checking for python.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
black - The uncompromising Python code formatter
RenPy - The Ren'Py Visual Novel Engine
pytype - A static type analyzer for Python code
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
pydantic - Data validation using Python type hints