pyAudioAnalysis
space-shooter.c
pyAudioAnalysis | space-shooter.c | |
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11 | 19 | |
5,673 | 1,317 | |
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5.0 | 0.0 | |
about 1 month ago | over 1 year ago | |
Python | C | |
Apache License 2.0 | MIT License |
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pyAudioAnalysis
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How would I compare two voice recordings of the same sentence and advise one speaker how to get closer to the second?
I actually came up with an el cheapo version of what I want to accomplish that isn't perfect but without any research can implement it and it may actually prove useful to language learners. PM me if you're interested in hearing it and critiquing it. I can share here that I'm using this guy's multiple repos though: https://github.com/tyiannak/pyAudioAnalysis
- How do I run code only when an audio file has bass
- A Python library for audio feature extraction, classification, segmentation and applications
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Phonetic search for audio files
Update: From one researcher to another. I was referred to a Python Audio AI project . Once I determine exactly which module to use I should be smooth sailing. I'll send more updates soon.
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Clustering songs with different lengths
Hey folks, I'm looking into clustering audio files with features extracted by pyAudioAnalysis. However, every feature (I'm interested in MFCC, spectral centroid and spread, and BPM) is extracted for each frame of the song (by default 0.05s, excluding BPM that relates to the whole) so tracks with different lengths produce arrays with different shapes.
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AUDIO ANALYSIS WITH LIBROSA
To learn more about pyAudioAnalysis here you go.
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Creating Audio Features with PyAudio Analysis
Humans are great at classifying noises. We can hear a chirp and surmise that it belongs to a bird, we can hear an abstract noise and classify it as as speech with a particular meaning and definition. This relationship between humans and audio classification forms the basis of speech and human communication as a whole. Translating this incredible ability to computers on the other hand can be a difficult challenge to say the least. Whilst we can naturally decompose signals, how do we teach computers to do this, and how do we show what parts of the signal matter and what parts of the signal are irrelevant or noisy? This is where PyAudio Analysis comes in. PyAudio Analysis is an open source Python project by Theodoros Giannakopoulos, a Principle researcher of multimodal machine learning at the Multimedia Analysis Group of the Computational Intelligence Lab (MagCIL). The package aims to simplify the feature extraction and classification process by providing a number of helpful tools at can sift through the signal and create relevant features. These features can then be used to train models for classification tasks.
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[P] Feature extraction for acoustic signals
This might be relevant, which has a set of feature extraction methods implemented: https://github.com/tyiannak/pyAudioAnalysis/wiki/3.-Feature-Extraction
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Hacker News top posts: Dec 11, 2021
A library for audio feature extraction, regression, classification, segmentation\ (2 comments)
- Audio feature extraction, classification, segmentation and applications
space-shooter.c
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Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
What are some alternatives?
librosa - Python library for audio and music analysis
OpenHSP - Hot Soup Processor (HSP3)
pydub - Manipulate audio with a simple and easy high level interface
roguelike.h - Header only roguelike rendering library.
SpeechRecognition - Speech recognition module for Python, supporting several engines and APIs, online and offline.
OpenTyrian - Open Tyrian source code
pyAcoustics - A collection of python scripts for extracting and analyzing acoustics from audio files.
Open-Golf - A cross-platform minigolf game written in C.
mingus - Mingus is a music package for Python
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
Watson Developer Cloud Python SDK - :snake: Client library to use the IBM Watson services in Python and available in pip as watson-developer-cloud
duke3d - The icculus.org port of Duke Nukem 3D.