pvsneslib
tinycc
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pvsneslib | tinycc | |
---|---|---|
13 | 15 | |
752 | 1,805 | |
- | 3.4% | |
9.0 | 8.9 | |
8 days ago | 6 days ago | |
C | C | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pvsneslib
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
tinycc
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Autoconf makes me think we stopped evolving too soon
A better solution is just to write a plain ass shell script that tests if various C snippets compile.
https://github.com/oilshell/oil/blob/master/configure
https://github.com/oilshell/oil/blob/master/build/detect-pwe...
Not an unholy mix of m4, shell, and C, all in the same file.
---
These are the same style as a the configure scripts that Fabrice Bellard wrote for tcc and QEMU.
They are plain ass shell scripts, because he actually understands the code he writes.
https://github.com/qemu/qemu/blob/master/configure
https://github.com/TinyCC/tinycc/blob/mob/configure
OCaml’s configure script is also “normal”.
You don’t have to copy and paste thousands of lines of GNU stuff that you don’t understand.
(copy of lobste.rs comment)
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AST vs. Bytecode: Interpreters in the Age of Meta-Compilation [pdf]
I can highly recommend libtcc (https://github.com/TinyCC/tinycc.git) for this kind of thing. I recently ported the code developed in linux on an ARM chromebook to a generic windows box in 20 minutes.
- Are there faster alternatives to GCC and Clang for C?
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Offensive Nim
I think it's a pretty nice prog.lang. You may be very happy. Though nothing is perfect, there is much to recommend it. By now I've written over 150 command-line tools with https://github.com/c-blake/cligen . A few are at https://github.com/c-blake/bu or https://github.com/c-blake/nio (screw 1970s COBOL-esque SQL) or in their own repos.
If it helps, I like to use the "mob branch" [0] of TinyCC/tcc [1] for really fast builds in debugging mode, but this may only work if you toss `@if tcc: mm:markAndSweep @end` or similar in your nim.cfg. Then I have a little `@if r: ...` so I can say `nim c -d:r foo` for a release build with gcc/whatever.
[0] https://repo.or.cz/w/tinycc.git
[1] https://en.wikipedia.org/wiki/Tiny_C_Compiler
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Bringing a dynamic environment to C: My linker project
I have found the libtcc from https://github.com/TinyCC/tinycc to be absolutely fantastic. I'm using it to instantaneously compile the C output from my hobby language to create a repl. Once I had the compiler in good shape it allowed me to create a 100% compatible interpreter for (basically) free.
The libtcc API is minimal. For my needs that has been 100% sufficient and a pleasure to work with.
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tcc on RasPi, func pointers to standard functions are nil
The latest version that people are working with can be found on the 'mob' branch at https://repo.or.cz/w/tinycc.git
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Optimizing GoAWK with a bytecode compiler and virtual machine
Instead of interpreters, if one has less of a "must be a full featured prog.lang" mentality and a fast compiler like Go or Nim [1] (or is willing to wait, for slow optimizing compiles to apply against big data sets) then an end-to-end simpler design for "one-liners" (or similarly simple programs) is the whole program generator. Maybe "big IFs", but also maybe not.
To back up my simplicity claim, consider rp [2] -- like 60 non-comment/import/signature lines of code for the generator. Generated programs are even smaller. But, you can deploy gcc or clang or whatever against them and make fast libraries in the host language.
Why, if you are willing to write those little generation command options in C99 then you can compile the harness with tcc [3] in about 1 millisecond which is faster than most interpreter start-up times - byte code or otherwise - and can link against gcc -O3 (or whatever) helper libraries.
Anyway, I only write this because in my experience few people realize how much development cost they buy into when then insist on a full featured prog.lang, not to criticize Ben's work. You also make users need to learn quirks of that new language instead of the quirks of a "harness" which may be fewer.
[1] https://forum.nim-lang.org/
[2] https://github.com/c-blake/cligen/blob/master/examples/rp.ni...
[3] https://repo.or.cz/w/tinycc.git
- What's the best portfolio project that you have ever seen?
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CHICKEN 5.3.0 has been released
I think it is. At least there have been some recent activity in https://repo.or.cz/w/tinycc.git
- Cwerg - an opinionated, light-weight compiler backend
What are some alternatives?
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
Cwerg - The best C-like language that can be implemented in 10kLOC.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
keystance - An open-source text-editor / enhanced version of kilo
c2nim - c2nim is a tool to translate Ansi C code to Nim. The output is human-readable Nim code that is meant to be tweaked by hand before and after the translation process.
vcs-game-maker - Create Atari 2600 programs with no coding knowledge.
nimterop - Nimterop is a Nim package that aims to make C/C++ interop seamless
libSFX - Super Nintendo (SNES) development framework
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
psxsdk - Homebrew Sony PlayStation 1 SDK
nimforum - Lightweight alternative to Discourse written in Nim