pvsneslib
PVSnesLib : A small, open and free development kit for the Nintendo SNES (by alekmaul)
libSFX
Super Nintendo (SNES) development framework (by Optiroc)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pvsneslib
Posts with mentions or reviews of pvsneslib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-27.
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
libSFX
Posts with mentions or reviews of libSFX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-10.
What are some alternatives?
When comparing pvsneslib and libSFX you can also consider the following projects:
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
vcs-game-maker - Create Atari 2600 programs with no coding knowledge.
tinycc - Unofficial mirror of mob development branch
keystance - An open-source text-editor / enhanced version of kilo
psxsdk - Homebrew Sony PlayStation 1 SDK
wasp - The fastest way to develop full-stack web apps with React & Node.js.
ngdevkit - Open source development for Neo-Geo
C-projects - This repo is for posting all my newbie stuff