pvsneslib
vcs-game-maker
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pvsneslib | vcs-game-maker | |
---|---|---|
13 | 1 | |
752 | 21 | |
- | - | |
9.0 | 7.4 | |
8 days ago | 16 days ago | |
C | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pvsneslib
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
vcs-game-maker
What are some alternatives?
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
libSFX - Super Nintendo (SNES) development framework
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
ngdevkit - Open source development for Neo-Geo
tinycc - Unofficial mirror of mob development branch
keystance - An open-source text-editor / enhanced version of kilo
blockly-samples - Plugins, codelabs, and examples related to the Blockly library.
nlphoseGUI - This tool allows you to create Natural Language Processing pipelines for use with nlphose using a Blockly based GUI editor in any browser. As you create a pipeline it shows you the corresponding nlphose command which will execute the pipeline.
psxsdk - Homebrew Sony PlayStation 1 SDK