pupnp
pvsneslib
pupnp | pvsneslib | |
---|---|---|
1 | 13 | |
341 | 756 | |
1.8% | - | |
7.4 | 9.0 | |
11 days ago | 7 days ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | MIT License |
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pupnp
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Looking for a simple service discovery implementation in C
Sounds like you want UPnP: https://github.com/pupnp/pupnp
pvsneslib
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Snes development
There's an open-source SDK: https://github.com/alekmaul/pvsneslib
- Brainf*ck
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Is anybody making new SNES games?
There is. But it doesn't get much traction for some reason. Maybe because working with SNES remains hard, even with a modern toolchain, and you'll need to deal with assembly a lot of times to get decent performance, much more than with Genesis.
- PVSnesLib : A small, open and free development kit for the Nintendo SNES
- PVSnesLib 4.0.0 (library to code in C or ASM for SNES)
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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"Hello World" on SNES
I 100% recommend starting with C and PVSNESlib (https://github.com/alekmaul/pvsneslib) as suggested by others redditors.
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Is it possible to create your own SNES game?
SNES coding is hard as fuck and probably the worst way to learn programming if you start from scratch. It might be a little less painful with a C library like PVSneslib (https://github.com/alekmaul/pvsneslib), but you'll eventually have to learn 6502 assembly and read tons of documentation to harness SNES programming.
- Does there exist any SNES game maker?
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A simpler time
PVSNESLib for example provides a toolchain (some of it indeed being pre-written assembly "headers") that does in my experience allow for the development of fully-featured SNES games pretty much entirely in C.
What are some alternatives?
miniupnp - UPnP IGD implementation
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
libexpat - :herb: Fast streaming XML parser written in C99 with >90% test coverage; moved from SourceForge to GitHub
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
pdfalto - PDF to XML ALTO file converter
tinycc - Unofficial mirror of mob development branch
hexml - A bad XML parser
keystance - An open-source text-editor / enhanced version of kilo
vcs-game-maker - Create Atari 2600 programs with no coding knowledge.
libSFX - Super Nintendo (SNES) development framework
psxsdk - Homebrew Sony PlayStation 1 SDK
wasp - The fastest way to develop full-stack web apps with React & Node.js.