punchy
Emergence
punchy | Emergence | |
---|---|---|
10 | 3 | |
246 | 229 | |
0.0% | - | |
1.1 | 10.0 | |
about 1 year ago | 6 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
punchy
-
Bevy games with open source code?
There's Fish Folk: Punchy.
- Is it a good idea to start learning game development with rust?
-
Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
We gain a lot from standardizing on Bevy as our default engine, which we’ve now used successfully in other fishy games like Punchy and Bomby, with more to come. It’s easier for devs to jump between different games this way, and key pieces of tech like our modding system and networking architecture can be reused across our entire catalogue.
-
[media] Fish Folk: Punchy v0.2 – Big Bass Boss has a new bomb toss attack, hitstop on damage application has changed, the beginnings of support for multiple attacks per fighter and attack chains is implemented and players can now wear special hats! Improved SFX in v0.2.1
Latest playable: https://github.com/fishfolk/punchy/releases/tag/v0.2.1
- Fish Folk: Punchy v0.1 – First MVP of our Deno/browser-based scripting system for game logic & modding
-
How to sort sprites by Y axis?
You can check what we did with Fish Folk: Punchy
- Fish Folk: Punchy v0.0.4 – First boss enemy, Big Bass! Also included: an entirely refactored fighter state model, updates to the enemy AI targeting, camera progression boundaries, updates to debug tools, a health recovery item, and updates to the way attacks are defined and loaded from resources.
- Fighter State Machine · Subset of Punchy (Bevy beatemup) architecture
- [Media] Punchy👊 v0.0.2 – Scenes, egui UI, enemy AI, CI and playable web build.. oh my!
-
[Media] Punchy👊 a fishy beatemup spin-off (w/Bevy) hits v0.0.1
Release: https://github.com/fishfight/punchy/releases/tag/v0.0.1
Emergence
-
Bevy 0.10
My game, Emergence is young, but I deliberately open-sourced it to be able to let people poke around at a larger project.
-
Bevy games with open source code?
I've been looking around for games made with Bevy that have their source code open, so that we can learn about them. I have found several examples of small games for game jams and tutorials, but I'm past that level of complexity in my project, and I wonder how big projects are organised. The only example I have found is Emergence by Leafwing Studios, and I'm already surprised at how the code is written (most of the game is considered a library).
- Is it a good idea to start learning game development with rust?
What are some alternatives?
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
Game - A 3D RTS game implemented in Rust.
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
bevy - A refreshingly simple data-driven game engine built in Rust
rubiks-cube - Rubik's cube made with bevy engine.
shanty-quest - Bevy Jam #2 Entry - Combine the magical instruments and become the Pirate King!
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
flutter_embedder - Flutter embedder written in Rust (WIP)
bones - An easy-to-use game engine for making real games.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶