punchy
thetawave
punchy | thetawave | |
---|---|---|
10 | 4 | |
246 | 155 | |
0.0% | 47.1% | |
1.1 | 9.5 | |
about 1 year ago | 10 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
punchy
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Bevy games with open source code?
There's Fish Folk: Punchy.
- Is it a good idea to start learning game development with rust?
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
We gain a lot from standardizing on Bevy as our default engine, which we’ve now used successfully in other fishy games like Punchy and Bomby, with more to come. It’s easier for devs to jump between different games this way, and key pieces of tech like our modding system and networking architecture can be reused across our entire catalogue.
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[media] Fish Folk: Punchy v0.2 – Big Bass Boss has a new bomb toss attack, hitstop on damage application has changed, the beginnings of support for multiple attacks per fighter and attack chains is implemented and players can now wear special hats! Improved SFX in v0.2.1
Latest playable: https://github.com/fishfolk/punchy/releases/tag/v0.2.1
- Fish Folk: Punchy v0.1 – First MVP of our Deno/browser-based scripting system for game logic & modding
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How to sort sprites by Y axis?
You can check what we did with Fish Folk: Punchy
- Fish Folk: Punchy v0.0.4 – First boss enemy, Big Bass! Also included: an entirely refactored fighter state model, updates to the enemy AI targeting, camera progression boundaries, updates to debug tools, a health recovery item, and updates to the way attacks are defined and loaded from resources.
- Fighter State Machine · Subset of Punchy (Bevy beatemup) architecture
- [Media] Punchy👊 v0.0.2 – Scenes, egui UI, enemy AI, CI and playable web build.. oh my!
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[Media] Punchy👊 a fishy beatemup spin-off (w/Bevy) hits v0.0.1
Release: https://github.com/fishfight/punchy/releases/tag/v0.0.1
thetawave
- Thetawave: A physics based, space shooter game made with Rust and the Bevy engi
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A new version of Thetawave is now playable on itch.io!
source: https://github.com/thetawavegame/thetawave
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Introducing Rust Arcade
Video shows both hardware and software. From https://github.com/thetawavegame/thetawave/blob/main/Cargo.toml this: text [dependencies] bevy = "0.7.0" bevy_rapier2d = { version = "0.14.1", features = ["simd-stable"] } bevy-inspector-egui = "0.11.0" serde = "1.0.127" ron = "0.6.4" rand = "0.8.4" strum = "0.21.0" strum_macros = "0.21" console_error_panic_hook = "0.1.7" bevy_kira_audio = { version = "0.10.0", features = ["mp3", "wav"] } for a galaga like game.
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
I just released the first playable version of my game on itch.io. It's a space shooter called Thetawave. You can check out the source code here: https://github.com/thetawavegame/thetawave.
What are some alternatives?
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
rubiks-cube - Rubik's cube made with bevy engine.
valence - A Rust framework for building Minecraft servers.
shanty-quest - Bevy Jam #2 Entry - Combine the magical instruments and become the Pirate King!
tetra_term - Tetris inside your terminal
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'
bones - An easy-to-use game engine for making real games.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
heron - [DISCONTINUED] An ergonomic physics API for bevy games