Emergence VS flutter_embedder

Compare Emergence vs flutter_embedder and see what are their differences.

Emergence

An organic factory builder about adapting to a changing world. (by Leafwing-Studios)

flutter_embedder

Flutter embedder written in Rust (WIP) (by anlumo)
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Emergence flutter_embedder
3 10
229 63
- -
10.0 0.0
6 months ago 11 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Emergence

Posts with mentions or reviews of Emergence. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10
    9 projects | /r/rust | 6 Mar 2023
    My game, Emergence is young, but I deliberately open-sourced it to be able to let people poke around at a larger project.
  • Bevy games with open source code?
    4 projects | /r/bevy | 5 Mar 2023
    I've been looking around for games made with Bevy that have their source code open, so that we can learn about them. I have found several examples of small games for game jams and tutorials, but I'm past that level of complexity in my project, and I wonder how big projects are organised. The only example I have found is Emergence by Leafwing Studios, and I'm already surprised at how the code is written (most of the game is considered a library).
  • Is it a good idea to start learning game development with rust?
    2 projects | /r/rust_gamedev | 9 Jan 2023

flutter_embedder

Posts with mentions or reviews of flutter_embedder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10
    9 projects | /r/rust | 6 Mar 2023
    I'm actually working on this as a side project (here).
  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
  • AccessKit: Looking back; looking forward
    1 project | /r/rust | 2 Jan 2023
    Here's the repository.
  • Will Impeller fix performance in Platform views on iOS?
    3 projects | /r/FlutterDev | 31 Dec 2022
    I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
  • Why Flutter on the Desktop Can’t Survive Without Rust
    1 project | /r/FlutterDev | 12 Nov 2022
    I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
  • How can transfer a framebuffer that the Vulkan application draws to Electron application?
    2 projects | /r/vulkan | 5 Oct 2022
    What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
  • Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
    2 projects | /r/FlutterDev | 7 Sep 2022
    I need to check out how well this combines with my Rust-based Flutter shell.
  • What's everyone working on this week (35/2022)?
    8 projects | /r/rust | 28 Aug 2022
  • Choosing a tech stack for a cross-platform WGPU-based app
    1 project | /r/rust | 25 Aug 2022
    I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
  • winit loop gets stuck because of block_on, any help?
    1 project | /r/rust | 13 Aug 2022
    Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.

What are some alternatives?

When comparing Emergence and flutter_embedder you can also consider the following projects:

Game - A 3D RTS game implemented in Rust.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

bevy - A refreshingly simple data-driven game engine built in Rust

Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).

shanty-quest - Bevy Jam #2 Entry - Combine the magical instruments and become the Pirate King!

siena - A data provider agnostic ORM.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

rickview - quick RDF viewer

punchy - A 2.5D side-scroller beatemup, made in Bevy

yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code

flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.