puffin
tracing
puffin | tracing | |
---|---|---|
4 | 52 | |
1,348 | 4,958 | |
1.1% | 1.7% | |
8.0 | 7.8 | |
26 days ago | about 16 hours ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
puffin
- Puffin: The friendly little instrumentation profiler for Rust
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Does rust have a visual analysis tool for memory and performance like pprof of golang?
I have not personally used it, but have you seen Embark Studio’s Puffin? https://github.com/EmbarkStudios/puffin
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What do you NOT like about Rust?
Can recommend puffin. Won't be as feature complete as the others, but it's implemented in Rust and seems to work quite well once it's setup.
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Introducing puffin_egui: the simplest way to add an in-game profiler
The goal is for it to be the simplest way to add some instrumentation profiling to your game. Basically you use puffin to profile parts of your code and then show the resulting flamegraph with in an egui window.
tracing
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Decrusting the tracing crate [video] by Jon Gjengset
The video description is as follows:
In this stream, we peel back the crust on the tracing crate — https://github.com/tokio-rs/tracing/ — and explore its interface, structure, and mechanisms. We talk about spans, events, their attributes and fields, and how to think about them in async code. We also dig into what subscribers are, how they pick up events, and how you can construct your own subscribers through the layer abstraction. For more details about tracing, see https://docs.rs/tracing/latest/tracing/.
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Vendor lock-in is in the small details
> What's been your biggest issues around ergonomics/amenities for OpenTelemetry?
I can't speak generally, but in the Rust ecosystem the various crates don't play well together. Here's one example: <https://github.com/tokio-rs/tracing/issues/2648> There are four crates involved (tracing-attributes, tracing-opentelemetry, opentelemetry, and opentelemetry-datadog) and none of them fit properly into any of the others.
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Grimoire - A recipe management application.
The tracing (logging) mechanism in an asynchronous codebase (tracing).
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How easy is it to swap out your async runtime?
Tracing is Tokio's alternative for async code.
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Hey Rustaceans! Got a question? Ask here (27/2023)!
At a technical level, in Rust, both [tracing]https://crates.io/crates/tracing) and log are entire ecosystems (though for the latter at least there's also third party logging frameworks), and there's at least a bridge from log to tracing.
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How can I write a tracing subscriber that saves to a database?
I am using https://github.com/tokio-rs/tracing for logging purposes in my application. I would like to develop a feature wherein logs should be saved to a database table (via sea-orm). Something similar is this, but it does not solve my needs fully.
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A locking war story
I've used the tracing infrastructure with tracing_flame to profile some hot paths in async code: https://github.com/tokio-rs/tracing/tree/master/tracing-flame
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I was wrong about rust
Oh nice! IIRC when I checked, it was the Unicode tables that smashed the code size. I recently hit the same issue with the tracing crate, where a crate feature (for env var filtering) pulled in regex and my binary was suddenly 1MB bigger.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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Custom Axum Logging for Routes?
tracing by itself only outputs log data, you need to consume them in a subscriber, the tracing-subscriber crate exists for this. (example)
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
log4rs - A highly configurable logging framework for Rust
rust-cpython - Rust <-> Python bindings
slog - Structured, contextual, extensible, composable logging for Rust
MeiliSearch - A lightning-fast search API that fits effortlessly into your apps, websites, and workflow
env_logger - A logging implementation for `log` which is configured via an environment variable.
bat - A cat(1) clone with wings.
log - Logging implementation for Rust
puffin_egui - Show puffin profiler flamegraph in-game using egui
opentelemetry-rust - The Rust OpenTelemetry implementation
Ansible-NAS - Build a full-featured home server or NAS replacement with an Ubuntu box and this playbook.
vector - A high-performance observability data pipeline.