procedural-spider
heaps
procedural-spider | heaps | |
---|---|---|
3 | 21 | |
18 | 3,131 | |
- | 0.8% | |
5.6 | 9.7 | |
over 2 years ago | 4 days ago | |
Rust | Haxe | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-spider
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
I feel like ECS is that in a lot of ways, where the sweetspot is narrower than it seems. I'd veeeeeery much recommend trying out Macroquad + HECS (or even bevy_ecs). I remember the feeling I got after taking yet another round of gamedeving with bevy and going into macroquad, and I was just blown away by how much more productive I was. Maybe it's the way my brain works, and maybe I'm too much of a "hacker" to do things properly first, but if you want a specific example check out this small game I made in Macroquad (link to github in description). I went from "never used this" to "maybe I should do procedural animation" to finished game in about a day.
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What programming language and technology do you use?
I made a small open-source game with Macroquad for the last Ludum Dare and it was quite easy (source code and assets here (MIT license, use however you want)).
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Procedural Spider - small opensource game for Ludum Dare #49 made in macroquad with simple inverse kinematics spiders
Source code + assets (MIT license): https://github.com/darthdeus/procedural-spider
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
godot-egui - An egui backend for godot-rust
Kha - Ultra-portable, high performance, open source multimedia framework.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rust-escape-ai - AI plays a small escape room game, written in rust
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
armory - 3D Engine with Blender Integration
raylib - A simple and easy-to-use library to enjoy videogames programming
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms