procedural-spider
Small game where you play a big spider chasing small spiders, written in Rust and Macroquad. (by darthdeus)
godot-egui
An egui backend for godot-rust (by setzer22)
procedural-spider | godot-egui | |
---|---|---|
3 | 5 | |
18 | 128 | |
- | - | |
5.6 | 0.0 | |
over 2 years ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-spider
Posts with mentions or reviews of procedural-spider.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
I feel like ECS is that in a lot of ways, where the sweetspot is narrower than it seems. I'd veeeeeery much recommend trying out Macroquad + HECS (or even bevy_ecs). I remember the feeling I got after taking yet another round of gamedeving with bevy and going into macroquad, and I was just blown away by how much more productive I was. Maybe it's the way my brain works, and maybe I'm too much of a "hacker" to do things properly first, but if you want a specific example check out this small game I made in Macroquad (link to github in description). I went from "never used this" to "maybe I should do procedural animation" to finished game in about a day.
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What programming language and technology do you use?
I made a small open-source game with Macroquad for the last Ludum Dare and it was quite easy (source code and assets here (MIT license, use however you want)).
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Procedural Spider - small opensource game for Ludum Dare #49 made in macroquad with simple inverse kinematics spiders
Source code + assets (MIT license): https://github.com/darthdeus/procedural-spider
godot-egui
Posts with mentions or reviews of godot-egui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
-
After working on our Godot + Rust game fulltime for one year it is now up on Steam
The problem with input handling was less to do with egui itself and more to do with Godot and the fact that godot-egui was extremely new at the time, and I actually spent a lot of time talking with setzer as we used it.
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Egui running inside the Godot Editor as a plugin
The latest contribution to godot-egui (https://github.com/setzer22/godot-egui) by @Jacobsky allows to run the godot-egui backend as a Godot Editor plugin. This opens the possibility to extending the capabilities of the Godot editor in Rust by using egui!
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Announcing egui 0.14
It's a tradeoff. Godot's UI has more features, but egui is far more rust-friendly. I chose egui because immediate mode makes things much more simple. I have a more detailed rationale in: https://github.com/setzer22/godot-egui
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[Godot-Rust] Using the egui Immediate Mode GUI library to render a debug UI in The Recall Singularity
I'm using https://github.com/setzer22/godot-egui to bind to egui.
- I built an egui backend for godot-rust to power the new GUI in The Process. Initial release on GitHub!
What are some alternatives?
When comparing procedural-spider and godot-egui you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
hecs - A handy ECS
rust-escape-ai - AI plays a small escape room game, written in rust
mun - Source code for the Mun language and runtime.
egui - egui: an easy-to-use immediate mode GUI in pure Rust