godot-egui
mun
godot-egui | mun | |
---|---|---|
5 | 26 | |
128 | 1,764 | |
- | 1.5% | |
0.0 | 7.3 | |
over 1 year ago | 7 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-egui
-
After working on our Godot + Rust game fulltime for one year it is now up on Steam
The problem with input handling was less to do with egui itself and more to do with Godot and the fact that godot-egui was extremely new at the time, and I actually spent a lot of time talking with setzer as we used it.
-
Egui running inside the Godot Editor as a plugin
The latest contribution to godot-egui (https://github.com/setzer22/godot-egui) by @Jacobsky allows to run the godot-egui backend as a Godot Editor plugin. This opens the possibility to extending the capabilities of the Godot editor in Rust by using egui!
-
Announcing egui 0.14
It's a tradeoff. Godot's UI has more features, but egui is far more rust-friendly. I chose egui because immediate mode makes things much more simple. I have a more detailed rationale in: https://github.com/setzer22/godot-egui
-
[Godot-Rust] Using the egui Immediate Mode GUI library to render a debug UI in The Recall Singularity
I'm using https://github.com/setzer22/godot-egui to bind to egui.
- I built an egui backend for godot-rust to power the new GUI in The Process. Initial release on GitHub!
mun
-
Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
-
Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
-
Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
-
Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
-
Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
-
Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
-
(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
-
Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
-
After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Rhai - Rhai - An embedded scripting language for Rust.
hecs - A handy ECS
rune - An embeddable dynamic programming language for Rust.
procedural-spider - Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.
janet - A dynamic language and bytecode vm
egui - egui: an easy-to-use immediate mode GUI in pure Rust
lobster - The Lobster Programming Language
RustPython - A Python Interpreter written in Rust
tl - The compiler for Teal, a typed dialect of Lua
gluon - A static, type inferred and embeddable language written in Rust.
deno - A modern runtime for JavaScript and TypeScript.