procedural-spider
Small game where you play a big spider chasing small spiders, written in Rust and Macroquad. (by darthdeus)
egui
egui: an easy-to-use immediate mode GUI in pure Rust (by darthdeus)
procedural-spider | egui | |
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3 | 1 | |
18 | 0 | |
- | - | |
5.6 | 0.0 | |
over 2 years ago | almost 2 years ago | |
Rust | ||
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-spider
Posts with mentions or reviews of procedural-spider.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
I feel like ECS is that in a lot of ways, where the sweetspot is narrower than it seems. I'd veeeeeery much recommend trying out Macroquad + HECS (or even bevy_ecs). I remember the feeling I got after taking yet another round of gamedeving with bevy and going into macroquad, and I was just blown away by how much more productive I was. Maybe it's the way my brain works, and maybe I'm too much of a "hacker" to do things properly first, but if you want a specific example check out this small game I made in Macroquad (link to github in description). I went from "never used this" to "maybe I should do procedural animation" to finished game in about a day.
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What programming language and technology do you use?
I made a small open-source game with Macroquad for the last Ludum Dare and it was quite easy (source code and assets here (MIT license, use however you want)).
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Procedural Spider - small opensource game for Ludum Dare #49 made in macroquad with simple inverse kinematics spiders
Source code + assets (MIT license): https://github.com/darthdeus/procedural-spider
egui
Posts with mentions or reviews of egui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
-
After working on our Godot + Rust game fulltime for one year it is now up on Steam
Thanks! Probably the biggest issue with had was overall input handling and fonts. We're still on egui version 0.14 and actually using our own fork (https://github.com/darthdeus/egui/tree/make-memory-areas-public) that exposes some private functions/data in egui. I reported a few issues and honestly don't remember which one was the reason, I think it was this one (https://github.com/emilk/egui/issues/800).
What are some alternatives?
When comparing procedural-spider and egui you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
cross - “Zero setup” cross compilation and “cross testing” of Rust crates
godot-egui - An egui backend for godot-rust
mun - Source code for the Mun language and runtime.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rust-escape-ai - AI plays a small escape room game, written in rust