egui
egui: an easy-to-use immediate mode GUI in pure Rust (by darthdeus)
godot-egui
An egui backend for godot-rust (by setzer22)
egui | godot-egui | |
---|---|---|
1 | 5 | |
0 | 128 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
Rust | ||
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
egui
Posts with mentions or reviews of egui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
Thanks! Probably the biggest issue with had was overall input handling and fonts. We're still on egui version 0.14 and actually using our own fork (https://github.com/darthdeus/egui/tree/make-memory-areas-public) that exposes some private functions/data in egui. I reported a few issues and honestly don't remember which one was the reason, I think it was this one (https://github.com/emilk/egui/issues/800).
godot-egui
Posts with mentions or reviews of godot-egui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-29.
-
After working on our Godot + Rust game fulltime for one year it is now up on Steam
The problem with input handling was less to do with egui itself and more to do with Godot and the fact that godot-egui was extremely new at the time, and I actually spent a lot of time talking with setzer as we used it.
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Egui running inside the Godot Editor as a plugin
The latest contribution to godot-egui (https://github.com/setzer22/godot-egui) by @Jacobsky allows to run the godot-egui backend as a Godot Editor plugin. This opens the possibility to extending the capabilities of the Godot editor in Rust by using egui!
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Announcing egui 0.14
It's a tradeoff. Godot's UI has more features, but egui is far more rust-friendly. I chose egui because immediate mode makes things much more simple. I have a more detailed rationale in: https://github.com/setzer22/godot-egui
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[Godot-Rust] Using the egui Immediate Mode GUI library to render a debug UI in The Recall Singularity
I'm using https://github.com/setzer22/godot-egui to bind to egui.
- I built an egui backend for godot-rust to power the new GUI in The Process. Initial release on GitHub!
What are some alternatives?
When comparing egui and godot-egui you can also consider the following projects:
cross - “Zero setup” cross compilation and “cross testing” of Rust crates
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
mun - Source code for the Mun language and runtime.
hecs - A handy ECS
procedural-spider - Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.