proc-rock VS AobaAPI

Compare proc-rock vs AobaAPI and see what are their differences.

proc-rock

Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues (by acfaruk)
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proc-rock AobaAPI
1 2
26 34
- -
0.0 0.0
almost 2 years ago almost 3 years ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

proc-rock

Posts with mentions or reviews of proc-rock. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.

AobaAPI

Posts with mentions or reviews of AobaAPI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-12.
  • Simple houses - made using my own 3D modeling API (C++), rendered in Blender
    2 projects | /r/proceduralgeneration | 12 Jun 2021
    The library can be found here: https://github.com/lsimic/AobaAPI - it is still in development and issues/bugs are likely to occour, and it is not yet really "feature-rich".
  • Procedural mesh generation beyond cube
    2 projects | /r/proceduralgeneration | 16 May 2021
    so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.

What are some alternatives?

When comparing proc-rock and AobaAPI you can also consider the following projects:

openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller

pmp-library - The Polygon Mesh Processing Library

Open3D - Open3D: A Modern Library for 3D Data Processing

awesome-project-ideas - Curated list of Machine Learning, NLP, Vision, Recommender Systems Project Ideas

tinyraytracer - A brief computer graphics / rendering course