pokeyellow
Disassembly of Pokemon Yellow (by pret)
pokefirered
Decompilation of Pokémon FireRed/LeafGreen (by pret)
pokeyellow | pokefirered | |
---|---|---|
7 | 23 | |
674 | 882 | |
1.6% | 2.0% | |
7.8 | 6.5 | |
about 2 months ago | about 1 month ago | |
Assembly | C | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokeyellow
Posts with mentions or reviews of pokeyellow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-15.
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Something a lot like Pokemon Yellow
Related: https://github.com/pret/pokeyellow
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The best pokemon era was 1996-2001
~195k lines of assembly for yellow
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Bi-Weekly Questions Thread
Take a look at the pokeyellow disassembly. You can edit maps with Polished Map and everything else can be done with a text editor.
i think most gen 1 hacks use the decomp projects, in this case pokeyellow.
- Disassembly of Pokemon Yellow
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Pokemon Red and Blue SNES Cartridges w/ Link ports
always wondered why no one has tried making native snes builds using the Pokemon RBY De-compilation project
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Reverse engineering a GameBoy Advance game — Complete Guide
Very cool. It's funny, I just started looking into Pokemon ROM hacking. It's made much easier by the fact that complete decompilations have been made of many of the ROMs, so instead of hex editing I'm able to actually write assembly code. It's pretty daunting making additions to a game that's already so complex but it's been fun to play with.
pokefirered
Posts with mentions or reviews of pokefirered.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-10.
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
When comparing pokeyellow and pokefirered you can also consider the following projects:
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokeemerald-ex-speedchoice
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
pokeemerald - Decompilation of Pokémon Emerald
RedPlusPlus
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
pokegold - Disassembly of Pokémon Gold/Silver
pokeemerald - disassembly of Pokémon Emerald
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
pokeyellow vs universal-pokemon-randomizer-zx
pokefirered vs Complete-Fire-Red-Upgrade
pokeyellow vs pokeemerald-ex-speedchoice
pokefirered vs pokeemerald-expansion
pokeyellow vs pokeemerald-expansion
pokefirered vs pokeemerald
pokeyellow vs RedPlusPlus
pokefirered vs PokEditor
pokeyellow vs pokegold
pokefirered vs universal-pokemon-randomizer-zx
pokeyellow vs pokeemerald
pokefirered vs poryscript