pokeemerald
Decompilation of Pokémon Emerald (by pret)
porymap
Map editor for pokeemerald, pokefirered, and pokeruby (by huderlem)
pokeemerald | porymap | |
---|---|---|
90 | 12 | |
2,033 | 400 | |
2.2% | - | |
8.5 | 9.1 | |
13 days ago | 13 days ago | |
C | C++ | |
- | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pokeemerald
Posts with mentions or reviews of pokeemerald.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-13.
-
[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
-
[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
- [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time
-
PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
-
Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
-
Future updates to EE?
There are several reverse engineering projects out there which perfectly reconstruct 1:1 accurate C code and compile to the exact same bytes given the original compiler. Please see https://github.com/pret/pokeemerald . Of course you lose names and comments but it is not accurate to say no to this question here. It's perfectly possible to construct recompilable matching C code (purely in this narrow case, anyway.), it's just really tedious and a question of permutation through sets of C fast enough to find a matching member.
-
Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
-
Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
-
What is and isn't possible with Emerald ROM hacks?
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
-
TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald
porymap
Posts with mentions or reviews of porymap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-30.
- [pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
- What is and isn't possible with Emerald ROM hacks?
-
I Made A ROM Hack Using the Emerald Decomp Project Which Includes a Thief Ball and Raised Catch Odds When Pushing B as the Ball Shakes.
If you don't want to code, Porymap is an incredible tool for making custom maps and changing Pokemon encounters.
-
If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
Seems doable, yeah, especially if you have at least basic C knowledge. If you get the build tools set up, there's already some follower code available, so you wouldn't even have to re-engineer that yourself. And PoryMap can probably handle a lot of the basic edits you want to make.
-
Question About Pokemon ROM Hack Limitations
You can look at the pokeemerald decomp. Instead of using binary tools like Adcance Map and HMA you are editing the source code with a simple text editor and porymap. The pokeemerald has everything up to gen8 (mons, moves, abilities). An example hack that was made with the decomp is Inclement Emerald.
-
Bi-Weekly Questions Thread
Porymap is the best gen 3 map editor tool, but like the other replies imply it's for decomp hacking only.
decomp has an equivalent to advance map called porymap. it's really not all that different to use. i checked your post history and you mention having trouble with adding new tiles in advance map, i can say from personal experience that adding new tiles in porymap is very easy.
the other option i can think of is the pokemon emerald decomp. you would have to learn a bit to get a decomp working, then use pokeemerald-expansion's pokemon_expansion branch as a base. once you have that decomp set up you could just use porymap to change wild pokemon locations and make those pokemon available in the wild.
- Region Map Maker
-
Need some guidance on how to get started please!
porymap!
What are some alternatives?
When comparing pokeemerald and porymap you can also consider the following projects:
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
pokecrystal - Disassembly of Pokémon Crystal
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
polished-map - A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
UndeadPeopleTileset - UndeadPeople Tileset for CDDA.
pokeemerald vs pokeemerald-expansion
porymap vs Trainer-Editor
pokeemerald vs Complete-Fire-Red-Upgrade
porymap vs Complete-Fire-Red-Upgrade
pokeemerald vs pokefirered
porymap vs pokecrystal
pokeemerald vs universal-pokemon-randomizer
porymap vs polished-map
pokeemerald vs poryscript
porymap vs UndeadPeopleTileset
pokeemerald vs Trainer-Editor
porymap vs pokeemerald-expansion