POCO
Uno Platform
POCO | Uno Platform | |
---|---|---|
14 | 133 | |
7,910 | 8,393 | |
0.8% | 0.9% | |
9.6 | 10.0 | |
4 days ago | 4 days ago | |
C++ | C# | |
THE BOOST SOFTWARE LICENSE 1.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
POCO
- What are some C++ projects with high quality code that I can read through?
-
What is the best option to do networking in c++?
You can also look into Poco https://pocoproject.org/
-
Is C/C++ good for the backend? If so, is there anything like Fastapi in C/C++?
I can't say enough good stuff about POCO for this type of work - when I first got my teams using it we used to joke that POCO was what Boost wants to be when it grows up. And nlohmann/json - cracking library for working with JSON in C++.
-
HTTP LISTENER C++
We use https://github.com/pocoproject/poco in most projects, very easy to set up a http listener
-
Who is using C++ for web development?
Did someone used Poco's Net Library to create a Rest Api? Poco Project
-
Do someone use CLion under Windows with good performance?
But CLion is so slow. Tested with Poco C++ standard build (https://pocoproject.org/). Moving around with Go To Definition takes sometimes up to 20 seconds if file is first touched. Using 'back' and 'forward' delays for 1-2 seconds.
-
Why am I not able to make https get requests using Poco::Net?
Yes, you need NetSSL - take a look at find_package(Poco REQUIRED COMPONENTS ... NetSSL) requires an aditional find_package(OpenSSL) since poco-10.
-
Can you recommend a good C++ open source project?
poco (portable components) https://pocoproject.org/
- CMake + Poco + FetchContent build options problem
-
The Curse of NixOS
Many of the necessary fixes do end up getting pushed upstream, though, thinking especially of stuff like converting CMake projects to use the GNUInstallDirs standard, so there is a benefit to the strictness work that extends beyond even just the Nix community itself.
Of course, sometimes those kinds of changes just never get merged, for a variety of well-understood open-sourcey reasons, eg: https://github.com/pocoproject/poco/pull/3105
Uno Platform
- Uno: Create Beautiful Cross Platform .NET Apps Faster
-
AvaloniaUI: Create Multi-Platform Apps with .NET
And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
-
Ask HN: Cross-platform GUI apps in 2024
also UNO Platform (C#) which is suitable for simple or complex cross platform business applications : https://platform.uno/
-
Lee's opinions on Umbraco + naming things
Why is this a problem? At face value, it isn't a problem. Taking a step back at a more global level, what does "uComponents" mean to the rest of the world? Many of the .NET developers who heavily use NuGet may have not even heard of Umbraco CMS, let alone a 3rd party plugin for it. What if people from the Uno Platform community are browsing NuGet for some kind of components extension library? You can see, this could get confusing outside the scope of the Umbraco community/ecosystem. On top of this, uComponents was developed against Umbraco v4, with its last release in 2016, now it's there to be lingering on the NuGet repository until the end of time, set in stone.
- A Proposal for an asynchronous Rust GUI framework
-
Dart 3.1 and a retrospective on functional style programming in Dart
Not a fan of XAML after trying to get into it, but there is Uno Platform. It wraps native widgets on mobile, just like React Native (which is good for accessibility), and uses C#. https://platform.uno/
My guess is that it's mainly focused on mobile. On Windows, it has no overhead (behaving like a normal WinUI 3 app), on macOS I think it uses Catalyst by default (which was developed by Apple to make more iOS apps available for Mac desktops) and on Linux it draws its own widgets that the devs try imitating the GTK style with.
On Android and iOS, it just uses the native widgets which I think is a better experience so you can see my reasons for guessing it's mobile-first. That may or may not be what you want.
-
What is the best for Develop Cross-platform Application ?
5- Uno
- Do you guys think this programmer is right about dotnet?
-
Going from React to Vanilla JavaScript
> ...building UIs with the document/element api
When the whole premise is flawed, JSX or not, does it really matter if there is a better or worse way of misusing a technology not meant for UIs?
Leave HTML and JavaScript to Wikipedia and other hypertext document libraries.
Unfortunately, WASM is not there yet, but people are trying: https://platform.uno.
-
Xamarin Forms to Uno Platform migration: databinding techniques
Uno Platform is fully open source, under Apache 2.0 license. You can see the license here https://github.com/unoplatform/uno/blob/master/License.md
What are some alternatives?
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Simple-WebSocket-Server
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
Boost.Asio - Asio C++ Library
Mono - Mono open source ECMA CLI, C# and .NET implementation.
WebSocket++ - C++ websocket client/server library
Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).