png2rex
VTerminal
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png2rex | VTerminal | |
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1 | 5 | |
15 | 75 | |
- | - | |
0.0 | 7.5 | |
about 3 years ago | about 1 month ago | |
C++ | Java | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
png2rex
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Sharing Saturday #352
I've ported my old Png2Rex for C++ over to Rust. It's currently exactly the same, just native Rust - so i don't have to fire up a C++ environment to use it. I expect it'll improve a bit, I have a few ideas - and the Rust image system is really powerful. It was interesting porting such a simple tool, and highlighted the differences in development philosophies. The C++ version baked in its own PNG reader, because dependencies are such a pain. This time, I just imported image with the png feature flag. Likewise, instead of including a Rex Paint reader/writer, I just imported the one from bracket-lib and used it. The result? I made this tool, including unit tests and far better error handling, in about 30 minutes. :-)
VTerminal
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Any suggestions for good open source Java codebases to study(With below criteria)?
You could check out my name generation library and another library that I wrote to give Swing a terminal Look-and-Feel
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Learning - Guidance on creating my own Import Library.
This is one of my projects which is set up with JitPack and Maven. I can include it in any other project by adding it as a dependency to that project's Maven pom.xml file.
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Your cool open source libraries
VTerminal - A new Swing LaF which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders.
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Sharing Saturday #352
VTerminal
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ASCII roguelike project
The library is VTerminal. The master branch contains all of the older AWT-based code and the 2020.11 branch contains all of the newer Swing-based code. Although it's mostly done and working, I'm holding off pushing the full rewrite in 2020.11 to master until I can get more documentation written for it.
What are some alternatives?
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
png2rex_rs - Utility for converting PNG files to REX Paint .xp files.
Minestom - 1.20.4 Lightweight Minecraft server
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
milkman - An Extensible Request/Response Workbench
bowler-script-kernel - The CLI and API layer for the Bowler ScriptingEngine and all its dependant libraries.
ksuid - K-Sortable Globally Unique IDs for Java
AssertJ - AssertJ is a library providing easy to use rich typed assertions