planar-reflections-unity
Realtime-Compute-Shader-Unity-PathTracer
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planar-reflections-unity | Realtime-Compute-Shader-Unity-PathTracer | |
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2 | 2 | |
57 | 203 | |
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4.4 | 9.1 | |
about 1 year ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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planar-reflections-unity
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First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
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Open-Source Planar Reflections for the Built-in Render Pipeline!
I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.
Realtime-Compute-Shader-Unity-PathTracer
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Need help with voxel octrees in Unity
Ok so heres quickly the entire function for making the SVO https://paste.myst.rs/pqkssxna I will be updating the entire pathtracer im making on my github with this voxel support tomorrow probably once I finish cleaning it up https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer thatll include my traversal, which is probably really inefficient but its simple
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if showcase things dont belong here lemme know, but heres my custom From Scratch Real Time Unity Compute Shader Path Tracer ive been working on for 2 years(if you include all the way back to my shadertoy experiments)
Link to the Repo: https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer
What are some alternatives?
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
MyBox - MyBox is a set of attributes, tools and extensions for Unity
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
unity-utils - Useful unity utilities
MonoGame - One framework for creating powerful cross-platform games.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
unity-volumetric-fog - A volumetric fog implementation in Unity.
BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods
GPUInstance - Instancing & Animation library for Unity3D
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others