pixi3d
BabylonJS
pixi3d | BabylonJS | |
---|---|---|
6 | 63 | |
724 | 22,559 | |
- | 1.5% | |
6.9 | 10.0 | |
5 months ago | 1 day ago | |
TypeScript | TypeScript | |
MIT License | Apache License 2.0 |
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pixi3d
- 뉴스 스크랩 2022-12-22
- Pixi3D – 3D rendering library for the web
- Pixi3D - a 3D rendering library for the web. It's built on top of PixiJS (which is at it's core, an established 2D rendering library). This makes Pixi3D have seamless integration with already existing 2D applications
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Pixi3D – 3D rendering library for the web. Built on top of PixiJS
The readme describes some options you have for combining 2D and 3D.[1]
It seems you can either have 3D and 2D on top each other (without transformations applying to both) or include a 3D sprite in 2D. I guess that means 2D and 3D are generally not composed together but separately.
[1]: https://github.com/jnsmalm/pixi3d#2d-and-3d
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
mapillary-js - Interactive, extendable street imagery map experiences in the browser, powered by WebGL
three.js - JavaScript 3D Library.
filters - Collection of community-authored custom display filters for PixiJS
react-three-fiber - 🇨🇭 A React renderer for Three.js
Writing_Safer_C_code - Collection of articles on good practices and tools to improve C code quality
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
fxGlue - 💥 WebGL-based image effects library. (TypeScript)
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Godot - Godot Engine – Multi-platform 2D and 3D game engine
model-viewer - Easily display interactive 3D models on the web and in AR!
harp.gl - 3D web map rendering engine written in TypeScript using three.js
A-Frame - :a: Web framework for building virtual reality experiences.