pixelate_mesh
foxtrot
pixelate_mesh | foxtrot | |
---|---|---|
1 | 4 | |
61 | 495 | |
- | - | |
6.8 | 9.5 | |
3 months ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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pixelate_mesh
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pixelate_mesh: Apply a pixelation effect to any mesh or scene without post-processing.
I'm ready to present a new crate: pixelate_mesh https://github.com/janhohenheim/pixelate_mesh
foxtrot
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What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will)
The foxtrot template uses this system if you wanted a "real world" example.
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Wasm support, live at https://janhohenheim.github.io/foxtrot/. If the mouse lock doesn't work, spam Esc a bunch of times 😉
- Foxtrot, the all-in-one Bevy 3D game template
What are some alternatives?
tiger - Tiger is a visual tool to author game spritesheets and their metadata.
ruststep - A STEP toolkit for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
bevy_retro - Plugin pack for making 2D games with Bevy
pong - pong implementation in Rust, single player and two player available!
Game - A 3D RTS game implemented in Rust.
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
sandbox - A sand simulation game
rustack - A fullstack web template for rust