pixelate_mesh VS bevy_retro

Compare pixelate_mesh vs bevy_retro and see what are their differences.

pixelate_mesh

Apply a pixelation effect to any Bevy mesh or scene without post-processing. (by janhohenheim)
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pixelate_mesh bevy_retro
1 5
61 294
- 0.3%
6.8 4.0
3 months ago 7 months ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixelate_mesh

Posts with mentions or reviews of pixelate_mesh. We have used some of these posts to build our list of alternatives and similar projects.

bevy_retro

Posts with mentions or reviews of bevy_retro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-09.

What are some alternatives?

When comparing pixelate_mesh and bevy_retro you can also consider the following projects:

tiger - Tiger is a visual tool to author game spritesheets and their metadata.

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

bevy - A refreshingly simple data-driven game engine built in Rust

bevy_tilemap - Tilemap with chunks for the Bevy game engine.

Game - A 3D RTS game implemented in Rust.

bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

dalle-2-preview

gpt-3 - GPT-3: Language Models are Few-Shot Learners

community-events - Place where folks can contribute to 🤗 community events

dalle-mini - DALL·E Mini - Generate images from a text prompt

sentencepiece - Unsupervised text tokenizer for Neural Network-based text generation.