piet
image
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piet | image | |
---|---|---|
11 | 37 | |
1,225 | 4,505 | |
2.0% | 2.7% | |
4.9 | 9.1 | |
12 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
piet
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
First, at the deepest level, we are moving away from Piet, which is a cross-platform 2D graphics abstraction. Under the hood it uses whatever the standard OS API is. Instead we will be using Vello which we have been building as a research project for years already. It is starting to near its v0.1, which is very exciting. Fundamentally it is a novel GPU accelerated 2D rendering engine with a strong focus on performance. It is not ready for benchmarks yet, but we're confident it will deliver. If you're curious, you can check out the Vello roadmap for 2023.
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What 2D graphics library would you most recommend?
you can use piet, although that is more of an abstraction over existing, platform-dependent libraries. So not really pure rust, but definitely cross-platform.
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Piet-GPU Progress: Clipping
Piet is the backend for the Druid UI framework. It is indeed cross-platform. The SVG backend looks like it would work without an OS, but I'm not sure the value of a GUI toolkit without an OS anyway :)
https://github.com/linebender/piet#backends
https://github.com/linebender/druid/tree/master/druid-shell/...
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
Piet can render text. You can use Piet_common with the BitMapTarget to generate images Here is an example.
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Simple graphics library using software rendering?
Piet (https://github.com/linebender/piet) should work.
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What Graphics Library to use?
So the 3 I'm looking at right now are 1. druid 1. piet 1. bevy
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
It relies on piet 2D graphic library; on Linux that means GTK/Cairo 2D primitives
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Patrick Walton heading up Facebook's Rust team
You may be interested in taking a look at piet!
image
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Transitioning From PyTorch to Burn
With the help of the image crate, loading an image from disk is fairly straightforward.
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
FTR there is a WebP decoder implementation in safe Rust in the image crate: https://github.com/image-rs/image
It used to be quite incomplete for a long time, but work last year has implemented many webp features. Chromium now has a policy of allowing the use of Rust dependencies, so maybe Chromium could start adopting it?
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Porting a local app to Web
Hello! So I have a local app that I am currently running on desktop (windows). I'm using egui for the UI, and the program basically opens a folder, gets all the images in the folder, and then uses the image-rs library to resize and create a grid of images / some other operations.
- Setting the DPI of an image before saving it
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png crate gets an ultrafast compression mode, up to 4x faster decompression
png is the de-facto standard Rust crate for reading and writing PNG images, used e.g. by the image crate.
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What's everyone working on this week (12/2023)?
There's also a CLI to convert between formats. It uses the crate image.
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The `exr` crate got up to 3x faster, even better performance coming soon
exr is a is a 100% Rust and 100% safe code library for reading and writing OpenEXR images. It is used by the popular image crate to read and write OpenEXR.
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Announcing zune-jpeg: Rust's fastest JPEG decoder
We're currently looking for contributors to add support for zune-jpeg to the image crate. The image maintainers are open to it, but don't have the capacity to do it themselves. You can find more details here.
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Does the rust image crate support paletted png?
It would be helpful to contribute to the general change towards an untyped buffer with runtime representations for color space information and fallible conversions. (https://github.com/image-rs/image/pull/1718). It's currently stalling on having too few eyeballs to judge the impact and need for that complexity.
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picst - a CLI tool to resize clipboard images on the fly
It uses https://github.com/1Password/arboard and https://github.com/image-rs/image under the hood. I haven't tested deeply but I assume it should handle many formats out of the box.
What are some alternatives?
embedded-graphics - A no_std graphics library for embedded applications
opencv-rust - Rust bindings for OpenCV 3 & 4
areweguiyet - A website built for the Rust community
photon - ⚡ Rust/WebAssembly image processing library
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
imageproc - An advanced image processing library for Rust.
orbtk - The Rust UI-Toolkit.
imageproc (PistonDevelopers) - Image processing operations
druid - A data-first Rust-native UI design toolkit.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
oxipng - Multithreaded PNG optimizer written in Rust