PhysicsFS VS draco

Compare PhysicsFS vs draco and see what are their differences.


PhysFS++ is a C++ wrapper for the PhysicsFS library. (by kahowell)


Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
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PhysicsFS draco
0 4
81 5,981
- 0.9%
0.0 5.1
over 2 years ago 9 days ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of PhysicsFS. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning PhysicsFS yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of draco. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.
  • How are rust devs doing?
    10 projects | /r/GraphicsProgramming | 17 Jul 2022
    File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
  • WebAssembly vs. JavaScript: The Complete Guide
    2 projects | /r/coding | 29 Nov 2021
    No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.

What are some alternatives?

When comparing PhysicsFS and draco you can also consider the following projects:

meshlab - The open source mesh processing system

ZLib - A massively spiffy yet delicately unobtrusive compression library.

PCL - Point Cloud Library (PCL)

LZ4 - Extremely Fast Compression algorithm

tiny_jpeg.h - Single header lib for JPEG encoding. Public domain. C99. stb style.

zstd - Zstandard - Fast real-time compression algorithm

brotli - Brotli compression format


smaz - Small strings compression library

KArchive - Qt addon providing access to numerous types of archives

Snappy - A fast compressor/decompressor

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render