PhysicsFS
PhysFS++ is a C++ wrapper for the PhysicsFS library. (by kahowell)
draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)
PhysicsFS | draco | |
---|---|---|
- | 4 | |
82 | 6,481 | |
- | 0.7% | |
0.0 | 5.3 | |
over 3 years ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PhysicsFS
Posts with mentions or reviews of PhysicsFS.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning PhysicsFS yet.
Tracking mentions began in Dec 2020.
draco
Posts with mentions or reviews of draco.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-17.
- how can I reduce size of a gltf file for web use?
-
How are rust devs doing?
File size is important on the web, so I wanted to use Draco, which doesn't have good support for Rust (though I'm sure clean bindings are possible).
-
WebAssembly vs. JavaScript: The Complete Guide
No direct DOM access is a bit of a pain, you're definitely not going to write your whole app in WASM anytime soon - it makes for decently good modules though, for example the Draco 3D geometry library provides a nice and clean WASM encoder/decoder module.
-
webVR ThreeJS games, hosting assets, cost-effective solutions?
This is not a direct solution to your problem. But you could use a compression tool like https://github.com/google/draco to reduce the total filesize.
What are some alternatives?
When comparing PhysicsFS and draco you can also consider the following projects:
ZLib - A massively spiffy yet delicately unobtrusive compression library.
meshlab - The open source mesh processing system
LZ4 - Extremely Fast Compression algorithm
PCL - Point Cloud Library (PCL)
brotli - Brotli compression format
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
zstd - Zstandard - Fast real-time compression algorithm
ozz-animation - Open source c++ skeletal animation library and toolset
tiny_jpeg.h - Single header lib for JPEG encoding. Public domain. C99. stb style.
gpr - General Purpose Raw image format
doboz
bolt - 10x faster matrix and vector operations