pandocs
IronBoy
pandocs | IronBoy | |
---|---|---|
18 | 13 | |
560 | 410 | |
3.0% | - | |
8.2 | 6.3 | |
14 days ago | about 2 months ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | - |
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pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
IronBoy
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Hey, since bro was kind enough to provide the source repo, you should probably post problems / feature requests to https://github.com/nicolas-siplis/IronBoy/issues instead of here.
- feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
- Open source project to get involved in as an audio developer
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
- After lots of lost sleep I finally got my Game Boy emulator into a presentable state, contributions and feature requests are more than welcome!
- Currently developing a GameBoy emulator and would love to be able to run at 60 FPS in debug mode, is it feasible?
- Gameboy (DMG) Emulator not rendering Alleyway correctly
- ¿Les interesaría aprender a programar, emulando un Game Boy?
What are some alternatives?
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
chip8-book - An introduction to Chip-8 emulation using Rust
GB - Game Boy Assembly Programming
rosettaboy - A gameboy emulator in several different languages
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
SameBoy - Game Boy and Game Boy Color emulator written in C
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
asitop - Perf monitoring CLI tool for Apple Silicon
libdragon - Open source library for N64 development.
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust