pandocs
EmuDeck
pandocs | EmuDeck | |
---|---|---|
18 | 255 | |
560 | 2,643 | |
3.0% | - | |
8.2 | 9.9 | |
14 days ago | 3 days ago | |
Rust | Shell | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
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pandocs
- Gameboy Technical Reference for Homebrew Developers
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
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Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
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What would happen if you play GBC game of 8.4mb in a game boy color or GBA?
Based on my reading of https://gbdev.io/pandocs/
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
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Me again... Blarg's Gameboy test ROM
The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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How do you work on an Emulator without a guide?
For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
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Zelda: Link's Awakening Game Engine Documentation
Very cool article!
If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/
It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.
EmuDeck
- Can anyone help about the EmuDeck?
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Possible to prepare for EmuDeck before Steam Deck arrives?
You could look up their Cheat Sheet so you know what BIOS you'll need
- Emudeck BIOS File Question
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Put BIOS for all systems in bios folder on SD card, but the Bios Checker isn't detecting them.
Check the Emudeck wiki cheatsheet
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[MEGATHREAD] - Steam Deck All Tools/Setup Guides
INSTALLATION: To install this software go to dragoonDorise/EmuDeck: Emulator configurator for Steam Deck (github.com) or EmuDeck - Emulators on Steam Deck, SteamOS , Rog Ally and Windows to download the software. If it downloads to the downloads folder, make sure you move it to the desktop in order to run it. When it runs it may ask for a sudo password and if not then just follow the on-screen instructions it's pretty simplified so no need for additional walkthrough.
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Video unavailable
Not yet at least: https://github.com/dragoonDorise/EmuDeck/tree/main/tools/cloud
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Help! I installed emudeck but I think I did something wrong
My thoughts after reading your post: 1- Go to steam desktop mode and reinstall emudeck. It will take a few minutes and you will be sure that installation is ok. 2- You can find the extension of the roms that can be read by Emulation Station in this post: https://github.com/dragoonDorise/EmuDeck as a rule of thumb older games can be left zipped while newer need to be unzipped. Good to check in any case. 3- You can follow another tutorial, but the one of retro game corps is the one I followed and it worked... Please, let us know how it goes.
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How to get the Windows Beta for the ROG Ally?
Download this, https://github.com/dragoonDorise/EmuDeck and when you install it, it’ll give you a button to sign up for the patreon.
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Need help with Emudeck
Emudeck Cheatsheet explains which systems need bios, what the file should be named, and where to put it.
- How easy is it to emulate for a complete tech-noob?
What are some alternatives?
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
RetroDECK - RetroDECK brings you an all-in-one sandboxed application to play your retro games (and even not-so-retro games) on Linux/SteamOS.
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
steam-rom-manager - An app for managing ROMs in Steam
GB - Game Boy Assembly Programming
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
BoilR - Synchronize games from other platforms into your Steam library
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
steamgrid - Downloads images to fill your Steam grid view
libdragon - Open source library for N64 development.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]