pandemic_simulation VS krABMaga

Compare pandemic_simulation vs krABMaga and see what are their differences.

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pandemic_simulation krABMaga
1 2
38 155
- 1.9%
2.2 4.3
about 1 year ago 7 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pandemic_simulation

Posts with mentions or reviews of pandemic_simulation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.

krABMaga

Posts with mentions or reviews of krABMaga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • Bevy 0.8: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 30 Jul 2022
    I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
  • krABMaga is finally officially available.
    2 projects | /r/rust | 10 May 2022
    The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!

What are some alternatives?

When comparing pandemic_simulation and krABMaga you can also consider the following projects:

Epidemic-Simulator - A super simple, super inaccurate epidemic simulator loosely based on the SEIR model.

rust-agent-based-models - Reliable and efficient agent-based models in Rust

raylib-rs - Rust bindings for raylib

bevy_editor_pls - In-App editor tools for bevy applications

citybound - A work-in-progress, open-source, multi-player city simulation game.

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU